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I believe you could use mp_humanteam to force the humans to join a specific 
team.

-------------- Original message --------------
From: "Ryan Veltidi" <[EMAIL PROTECTED]>

> No, see, when you set the quota to 12 after you tell them to go CT,
> the four more that will join (12-8=4) will join the CT team.
>
> As far as humans, you could just tell them? I don't know of a way to
> restrict it. Of course, you could use eventscripts for it. Which would
> make this whole thing a lot easier.
>
> On 6/15/07, Michael R. Matheson wrote:
> > In my example for the counter terrorists shouldn't it be bot_join_team ct
> > bot_quota 4? I assume these commands each go on a separate line? My e-mail
> > displayed them as one long single command. Also, how do you make the humans
> > that join always go to one team or the other? Thanks a lot!
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> > Sent: Friday, June 15, 2007 8:41 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > bot_join_team t
> > bot_quota 8
> > bot_join_team ct
> > bot_quota 12
> >
> >
> > On 6/13/07, Michael R. Matheson wrote:
> > >
> > > Aaaahh! A light bulb turns on! I guess bot_quota_mode match was working
> > > properly. I noticed 16 bots with one human at bot_quota 16 and 4 bots
> > > with
> > > one human at bot_quota 4. I mistakenly expected the ratio to always be 1
> > > human to 1 bot. I like the variability better.
> > >
> > > Is there a way to predetermine the number of bots that join terrorists or
> > > counter terrorists? I know you can add one at a time in the server
> > > console
> > > with bot_add_t or bot_add_ct, but can you just have a server start with
> > > say
> > > 8 terrorists and 4 counter terrorists. And then maybe just have humans
> > > join
> > > the counter terrorists?
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
> > > Sent: Wednesday, June 13, 2007 11:51 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> > >
> > > If you use bot_quota_mode match, it will keep a ratio of 1:N of humans
> > > to bots where bot_quota is N. For example, if you set bot_quota to 2
> > > and bot_quota_mode match, and had 5 human players, there would be ten
> > > bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots
> > > would be in.
> > >
> > > On 6/13/07, Michael R. Matheson wrote:
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > Here is what I've observed. When both -maxplayers and bot_quota were
> > > set
> > > to
> > > > 16, teams would be 7 vs. 8. By changing -maxplayers to 18 and keeping
> > > > bot_quota at 16, teams are now 8 vs. 8. I don't understand why this is
> > > so,
> > > > since in both cases I had bot_auto_vacate set to 1 and
> > > mp_autoteambalance
> > > > set to 1. I thought that with bot_auto_vacate set to 1, all player
> > > positions
> > > > could be filled, and a bot would drop out automatically when a human
> > > tried
> > > > to join. So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers
> > > was
> > > > set the same as bot_quota. By the way, HLTV was turned off.
> > > >
> > > > I've discovered something else that doesn't seem to work or make sense
> > > to
> > > > me. I appreciated the explanation of the differences between normal,
> > > fill
> > > > and match for the cvar bot_quota_mode. My understanding is that in
> > > normal,
> > > > you should always have the number of bots specified by bot_quota. And
> > > in
> > > > fill, you will have the number of bots specified by bot_quota minus any
> > > > human players that join. In other words, you will always have a mixture
> > > of
> > > > bots and humans that total the bot_quota setting. First question:
> > > Wouldn't
> > > > "fill" be the same as using bot_quota_mode normal and bot_auto_vacate 1?
> > > I
> > > > don't see a subtle difference here.
> > > >
> > > > Second question: bot_quota_mode match doesn't seem to work. My
> > > > understanding was that when a human joined, one bot would join to
> > > "match"
> > > > him. When I had bot_quota set to 16, I would get 16 bots. If I
> > > eliminated
> > > > the bot_quota variable, I would get no bots. How do you properly use
> > > the
> > > > bot_quota_match setting?
> > > >
> > > > Thanks again.
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > > Sent: Wednesday, June 13, 2007 5:04 AM
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: RE: [hlds] Half-Life 2 Team Deathmatch
> > > >
> > > > Bots will NOT completely fill a server (gotta allow for players to
> > > connect
> > > > :P). Probably better to lower the bot_quota to 14 and let players fill
> > > the
> > > > slots.
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > > > Sent: Wednesday, June 13, 2007 4:53 AM
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> > > >
> > > > I'm not sure about it, but it seems to me that bots cannot fill all
> > > slots.
> > > >
> > > > On 13/06/07, Regime wrote:
> > > > > You probably have source TV on. The source TV is also counted as one
> > > > > "slot".
> > > > > That would leave you 15 slots and the numbers would always have to be
> > > > > uneven. As it's HL2MP I don't think you can raise the slots to 17 as
> > > the
> > > > > max is 16 (correct me if I'm wrong), so your options are to either
> > > lower
> > > > > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV
> > > off
> > > > > and play 8 Vs 8..
> > > > > ---
> > > > > Regime
> > > > > http://www.livebythegun.com/
> > > > >
> > > > >
> > > > > Michael R. Matheson wrote:
> > > > > > I have max players set to 16. I also have bot_quota set to 16. One
> > > > > > team will have 7, the other 8.
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
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