Sounds to me like you should stick to the console version of the Orange Box....
Yes there are crappy maps out there, but as a "server admin" you have option of not hosting those "crappy maps". As for me, I welcome the custom maps provided they are entertaining and fun. Some of the best maps look like crap but play like hell.. Take the nipper maps for instance. No offense Nipper! I love his maps, even though most of them are the simplest looking maps out there. If they were to limit the maps and not allow custom content, I can see it as only a matter of time until the game dies of boredom. CS would not have lived as long as it has without the custom maps... A truely crappy map will not get much play and will weed itself out and fall to the wayside... .10 cents (inflation you know) Mike ParaDOX www.paradisesgarage.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Hörsken Sent: Tuesday, October 09, 2007 2:40 PM To: Robert Whelan Subject: Re: [hlds] Please break custom maps that are using the EP2 engine It's my personal opinion, yes. But I am not only a server admin, I am also a player and I can see it at the horizon that it will end up like in CSS with many crappy custom maps. And the point of back ported textures makes it even more dramatic. As a player, I don't want to play on such maps, because it just does not fit the style. Valve wanted to keep the style and balance of the game as long as possible, so they should do it with maps, too. Just my opinion. > -- > [ Picked text/plain from multipart/alternative ] Hmmm, sv_gravity is > classed as a bug, lol? What great goodness could come from allowing > n00bs access to this variable? Back on topic now - I think marc has a > legit point.. new characters and animations dont look right in ported > maps like ctf_well for example. Its a fortress forever map... > .02 cents... > BTW: they did jump right on the gunrunning exploit.. kudos to dev! > ----- Original Message ---- > From: Hell Phoenix <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Tuesday, October 9, 2007 12:57:21 PM > Subject: Re: [hlds] Please break custom maps that are using the EP2 > engine > Then dont put them on the server. This list is getting petty. How > about we work on more important things like fixing bugs. Still > waiting for an answer on why we cant set sv_gravity. > Marc Hörsken wrote: >> Hello, >> >> would it be possible to stop mappers from creating maps for TF2 by >> using tools that port EP2 materials and models to EP1? I realy >> dislike those custom maps, often they don't fit the game style and >> the textures are not looking like the original ones. >> >> Please force the mappers to wait for the real SDK, thanks. >> >> Thanks >> >> PS: I don't want any answers like: Let the mappers do what they want. >> I just don't like the idea of having crappy maps around before the >> SDK is even released. >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ______________________________________________________________________ > ______________ Looking for a deal? Find great prices on flights and > hotels with Yahoo! FareChase. > http://farechase.yahoo.com/ > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds