Oh right. So what you're saying is that if we want our servers to run hassle free, we should run them vanilla.
Isn't that a bit ironic for a bunch of games that exist to be modded? Most servers are modded. For the 600th time (LITERALLY!) No one is expecting Valve to support the mods. What I expect Valve to do, is to stop a crazy system where 1000's of servers *MOST* of which are running mods, are updated out of the blue. For the 601st time. Give us a guaranteed beta system...please. Chris. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] As far as I know, all stock servers with no modifications or extras installed have always worked properly on all released binaries. Valve does not support third party plugins directly, and so any plugin-breakage due to updates from them does not matter to them. I always had a test server running on a spare box updated nightly, stock server with no addons, and I never remember a time where it wouldn't run as expected. If you were running a stock server with no addons, though, please forgive me for my statement. On 10/17/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > When it suited them. When the project was so big they wanted the stats > back. > They did because they needed the communities help. > > When they no longer need our help, they'll be releasing the binaries with > no > betas. > > Remember the variable weapon prices in Counter-Strike source? Everyone > told > me to shut up and that Valve had introduced betas finally. I was even > stupid > enough to thank Valve, even though they had made no formal promises that > everything would be released as beta in future. > > Within weeks, they was back to their old ways. Hoisting brand new binaries > as live and servers were left broken. > > So it doesn't matter how many times they did do a beta, it's all the times > they didn't. > > If you want to put a smile on my face, get Alfred to commit to betas 100% > of > the time. That all future binaries will be released as beta first. > > Chris. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL > Sent: 17 October 2007 12:11 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Valve's Lack of Announcements > > -- > [ Picked text/plain from multipart/alternative ] > I don't know if you remember, but they have done beta releases many times > in > the past, usually done with a -beta[number] command added to the update > tool's arguments. > > On 10/17/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Duke, > > > > I'm glad you're getting what you want. But at the end of the day, if > Valve > > just hoisst the server binaries on us, without a beta, then it's > thousands > > of people who can put out when it all goes tits up. I've been asking for > > anywhere between a year and 2 years now, for a simple system, where they > > release a binary as beta, then as live two weeks later. > > > > Chris. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > > Sent: 17 October 2007 02:36 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Valve's Lack of Announcements > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Mike Durand has been more than helpful with all of the files he's made > > available at different times based on many specific requests in the > > hlcoders > > list. Valve didn't have to release anything before the SDK is ready to > > release, but they did. > > > > On 10/16/07, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > > > > > > "Be careful about the beta programme stuff. Valve have not implemented > > any > > > beta programme to help anyone. They did it with TFC2 for their own > > > marketing > > > reasons and to help themselves and not us." > > > > > > I guess that's why they released the SDK header files early for us so > we > > > could get to work on server mods right away, nah that wasn't supposed > to > > > help us at all. > > > > > > :rolleyes: > > > > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds