Never assume it's a duck just because it quacks (and certainly not if it 
doesn't!)

The engine specificity wasn't known when this thread started, just that 
there was a memory leak in "SRCDS".

There have been recent updates for both server engines so its always best to 
establish and define the knowns since it helps eliminate things you don't 
need to look at.



----- Original Message ----- 
From: "JDoc0512"
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Wednesday, May 21, 2008 1:10 PM
Subject: Re: [hlds] srcds memory leak.


> sadly we are taling about team fortress 2 here
>
> Kevin Ottalini  wrote:
> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
> under WinXP32 on a dual Xeon test machine.
> I don't see any indication of a leak at all in that time, player(bot) 
> count
> reached 1400.
>
> Memory usage increased and decreased on a by-map basis but the mean was
> reasonably flat.
>
> This indicates to me that this is either a plugin problem or an OB server
> problem, I'll see what I can test with a TF2 server next.
>
> Here are the stats from my regular servers, here I am seeing a slight
> increase in mem but that number is also map specific - certainly no gross
> leak is indicated here.
> uptime: 3634 minutes = 60.5 hours
>
> Process CPUTime VMBytes MemBytes Playercount
> ------------------------------------------------------------------------------
> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
> hltv.exe 1:28:19.578 13,180K 12,636K
>
> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>
>
>
> ----- Original Message ----- 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Tuesday, May 20, 2008 2:08 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> My css server isnt real busy but the bots are usually the worst leak
>> sources
>> and they are on all the time.
>>
>> The CSS server is at 240 players in 36 hours.
>> The HL2DM server is at 101 players
>> The HL1MP server is at 329 players
>>
>> The HLDS server is at 355 players.
>>
>> I don't get a lot of traffic at the beginning of the week though so this
>> is
>> lower then typical.
>> I usually only restart once a week, but the important thing is I'm not
>> seeing any real difference from what I typically see.
>>
>> I'll run a test with CSS SRCDS with a full complement of bots and see if 
>> a
>> leak is more obvious.
>>
>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing 
>> it.
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Sent: Tuesday, May 20, 2008 2:01 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> Perhaps it's limited to TF2.
>>
>>
>> ----- Original Message ----- 
>> From: "Mike Stiehm"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 1:10 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I also run a CS:S server and until it started to get busy it didn't use
>>>much ram.
>>> I'm not sure about how much traffic some of you get but if a server sits
>>> idle
>>> it will not use anymore memory then it is currently using.
>>>Its the churn that does it (players leaving and joining)
>>> as my user ID goes up also does the RAM
>>
>> ----- Original Message ----- 
>> From: "Kevin Ottalini"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 12:58 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>>
>>> I don't run any plugins. The CSS server has 4 bots on.
>>> hlds and hltv included for comparison:
>>>
>>> Process CPUTime VM-Bytes MemUsageBytes
>>> ------------------------------------------------
>>> hlds.exe 5:56:36.453 134,640K 35,080K
>>> hltv.exe 0:49:06.796 14,744K 8,764K
>>>
>>> srcds.exe 5:48:10.859 108,408K 80,104K
>>> srcds.exe 8:11:45.000 95,140K 60,412K
>>> srcds.exe 5:14:03.531 73,512K 24,712K
>>>
>>> quick
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Spencer 'voogru' MacDonald"
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>
>>> Sent: Tuesday, May 20, 2008 12:10 PM
>>> Subject: [hlds] srcds memory leak.
>>>
>>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>>
>>>> In the past updates they have got significantly worse, I used to be
>>>> forced
>>>> to restart my server every 72 hours, now it's about 24 hours. Srcds 
>>>> will
>>>> go
>>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>>> within 24 hours.
>>>>
>>>> - voogru.


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