I updated my test TF2 server (Win32 - XP Pro) with the latest TF2 update and 
found a test scenario that appears to show the memory leak.

In only 6 hours the memory usage has significantly increased from startup - 
live players are not needed for the leak to occur.

http://qsextreme.com/tf/tf2_memory_usage2.JPG



----- Original Message ----- 
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Wednesday, May 21, 2008 1:20 PM
Subject: Re: [hlds] srcds memory leak.


> Never assume it's a duck just because it quacks (and certainly not if it
> doesn't!)
>
> The engine specificity wasn't known when this thread started, just that
> there was a memory leak in "SRCDS".
>
> There have been recent updates for both server engines so its always best 
> to
> establish and define the knowns since it helps eliminate things you don't
> need to look at.
>
>
>
> ----- Original Message ----- 
> From: "JDoc0512"
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Sent: Wednesday, May 21, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> sadly we are taling about team fortress 2 here
>>
>> Kevin Ottalini  wrote:
>> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
>> under WinXP32 on a dual Xeon test machine.
>> I don't see any indication of a leak at all in that time, player(bot)
>> count
>> reached 1400.
>>
>> Memory usage increased and decreased on a by-map basis but the mean was
>> reasonably flat.
>>
>> This indicates to me that this is either a plugin problem or an OB server
>> problem, I'll see what I can test with a TF2 server next.
>>
>> Here are the stats from my regular servers, here I am seeing a slight
>> increase in mem but that number is also map specific - certainly no gross
>> leak is indicated here.
>> uptime: 3634 minutes = 60.5 hours
>>
>> Process CPUTime VMBytes MemBytes Playercount
>> ------------------------------------------------------------------------------
>> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
>> hltv.exe 1:28:19.578 13,180K 12,636K
>>
>> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
>> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
>> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Kevin Ottalini"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 2:08 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> My css server isnt real busy but the bots are usually the worst leak
>>> sources
>>> and they are on all the time.
>>>
>>> The CSS server is at 240 players in 36 hours.
>>> The HL2DM server is at 101 players
>>> The HL1MP server is at 329 players
>>>
>>> The HLDS server is at 355 players.
>>>
>>> I don't get a lot of traffic at the beginning of the week though so this
>>> is
>>> lower then typical.
>>> I usually only restart once a week, but the important thing is I'm not
>>> seeing any real difference from what I typically see.
>>>
>>> I'll run a test with CSS SRCDS with a full complement of bots and see if
>>> a
>>> leak is more obvious.
>>>
>>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing
>>> it.
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Spencer 'voogru' MacDonald"
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>
>>> Sent: Tuesday, May 20, 2008 2:01 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>> Perhaps it's limited to TF2.
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Mike Stiehm"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, May 20, 2008 1:10 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>>I also run a CS:S server and until it started to get busy it didn't use
>>>>much ram.
>>>> I'm not sure about how much traffic some of you get but if a server 
>>>> sits
>>>> idle
>>>> it will not use anymore memory then it is currently using.
>>>>Its the churn that does it (players leaving and joining)
>>>> as my user ID goes up also does the RAM
>>>
>>> ----- Original Message ----- 
>>> From: "Kevin Ottalini"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, May 20, 2008 12:58 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>>>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>>>
>>>> I don't run any plugins. The CSS server has 4 bots on.
>>>> hlds and hltv included for comparison:
>>>>
>>>> Process CPUTime VM-Bytes MemUsageBytes
>>>> ------------------------------------------------
>>>> hlds.exe 5:56:36.453 134,640K 35,080K
>>>> hltv.exe 0:49:06.796 14,744K 8,764K
>>>>
>>>> srcds.exe 5:48:10.859 108,408K 80,104K
>>>> srcds.exe 8:11:45.000 95,140K 60,412K
>>>> srcds.exe 5:14:03.531 73,512K 24,712K
>>>>
>>>> quick
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Spencer 'voogru' MacDonald"
>>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>>
>>>> Sent: Tuesday, May 20, 2008 12:10 PM
>>>> Subject: [hlds] srcds memory leak.
>>>>
>>>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>>>
>>>>> In the past updates they have got significantly worse, I used to be
>>>>> forced
>>>>> to restart my server every 72 hours, now it's about 24 hours. Srcds
>>>>> will
>>>>> go
>>>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>>>> within 24 hours.
>>>>>
>>>>> - voogru.


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