There are 2 quite annoying but random bugs dealing with spawning:
1. Spawn timer constantly loops until you (re)select a class
       - Cannot determine what triggers this
2. Changing class in spawn just reloads your current class
       - Happens a lot but not 100% of the time

The cart's dispenser still has its bounding box which will absorb 
rockets and bullets occasionally.

Teleporters' animations do not spool up anymore, no matter what level, 
as well as the already reported still active look when no exit is present.

Burning through gates is still possible on Goldrush, 2nd stage mostly 
but also possible on the 1st. 2nd stage Goldrush gates can still be 
sniped through.

Buildings can still be built next to the left-middle gate for blue on 
Badwater.
While very rare all gates on badwater will still stop you randomly.
Is the death temp map for Badwater ever going to be put on the TF2 stats 
page?
( http://storefront.steampowered.com/status/tf2/tf2_stats.php )



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