2. is not  a bug.

You have to wait 2 seconds to change class again. This was to fix the crash
exploit that people were using by spamming the class change.

2008/12/21 "[ЯтR] The-/<iller" <kil...@righttorule.com>

> There are 2 quite annoying but random bugs dealing with spawning:
> 1. Spawn timer constantly loops until you (re)select a class
>       - Cannot determine what triggers this
> 2. Changing class in spawn just reloads your current class
>       - Happens a lot but not 100% of the time
>
> The cart's dispenser still has its bounding box which will absorb
> rockets and bullets occasionally.
>
> Teleporters' animations do not spool up anymore, no matter what level,
> as well as the already reported still active look when no exit is present.
>
> Burning through gates is still possible on Goldrush, 2nd stage mostly
> but also possible on the 1st. 2nd stage Goldrush gates can still be
> sniped through.
>
> Buildings can still be built next to the left-middle gate for blue on
> Badwater.
> While very rare all gates on badwater will still stop you randomly.
> Is the death temp map for Badwater ever going to be put on the TF2 stats
> page?
> ( http://storefront.steampowered.com/status/tf2/tf2_stats.php )
>
>
>
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