2. is not a bug. You have to wait 2 seconds to change class again. This was to fix the crash exploit that people were using by spamming the class change.
2008/12/21 "[ЯтR] The-/<iller" <kil...@righttorule.com> > There are 2 quite annoying but random bugs dealing with spawning: > 1. Spawn timer constantly loops until you (re)select a class > - Cannot determine what triggers this > 2. Changing class in spawn just reloads your current class > - Happens a lot but not 100% of the time > > The cart's dispenser still has its bounding box which will absorb > rockets and bullets occasionally. > > Teleporters' animations do not spool up anymore, no matter what level, > as well as the already reported still active look when no exit is present. > > Burning through gates is still possible on Goldrush, 2nd stage mostly > but also possible on the 1st. 2nd stage Goldrush gates can still be > sniped through. > > Buildings can still be built next to the left-middle gate for blue on > Badwater. > While very rare all gates on badwater will still stop you randomly. > Is the death temp map for Badwater ever going to be put on the TF2 stats > page? > ( http://storefront.steampowered.com/status/tf2/tf2_stats.php ) > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds