I had actually thought of this but hadn't gotten around to actually mass
testing it.

It seems to work well though, I have a few clients using it and they nearly
never get disconnected.

On Wed, Jan 14, 2009 at 6:09 PM, Jeff Sugar <[email protected]> wrote:

> So, InfiDel, Richard Eid, msleeper, and I were talking in the
> #hlserveradmins channel and we thought of something that will help deal
> with
> the client timeouts :) We found two cvars, sv_timeout and cl_timeout, for
> the server and client to set, respectively. These Cvars determine how long
> the client should wait for the server to respond and Vice-Versa. The
> partial
> solution here is that since -most- mapchange timeouts take longer than 30s,
> the cvars should both be changed to somewhere around 60. This will give
> ample amount of time on both ends for the client not to timeout (though
> some
> admins may wish to go as high as 120 depending).
>
> Now, unfortunately, while we can set sv_timeout serverside, we aren't able
> to control the cl_timeout that's on the client's side. Sadly, I highly
> doubt
> that Valve will unlock this cvar to make things easier on us, so there's
> only so much we can do.
>
> I, for example, plan to add an entry in my rotating messages on my server
> notifying people about cl_timeout and what to set it to to avoid
> disconnects
> during mapchange timeouts. Do what you want with this -- It's not a
> solution, but it's something! :)
>
> Hope this helps some people,
> -Atreus
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