Oh, my apologies then. I've read most of it, but maybe I missed when that
was discussed. No one that was talking at the time had considered it, so I
figured why not mention it. Hopefully a few people were helped by it, at
least :v

On Wed, Jan 14, 2009 at 6:23 PM, SakeFox <[email protected]> wrote:

> this was something that was already talked about on the mailing list.
> but it probably got pushed into what some seem to classify as spam
>
> Jeff Sugar wrote:
> > So, InfiDel, Richard Eid, msleeper, and I were talking in the
> > #hlserveradmins channel and we thought of something that will help deal
> with
> > the client timeouts :) We found two cvars, sv_timeout and cl_timeout, for
> > the server and client to set, respectively. These Cvars determine how
> long
> > the client should wait for the server to respond and Vice-Versa. The
> partial
> > solution here is that since -most- mapchange timeouts take longer than
> 30s,
> > the cvars should both be changed to somewhere around 60. This will give
> > ample amount of time on both ends for the client not to timeout (though
> some
> > admins may wish to go as high as 120 depending).
> >
> > Now, unfortunately, while we can set sv_timeout serverside, we aren't
> able
> > to control the cl_timeout that's on the client's side. Sadly, I highly
> doubt
> > that Valve will unlock this cvar to make things easier on us, so there's
> > only so much we can do.
> >
> > I, for example, plan to add an entry in my rotating messages on my server
> > notifying people about cl_timeout and what to set it to to avoid
> disconnects
> > during mapchange timeouts. Do what you want with this -- It's not a
> > solution, but it's something! :)
> >
> > Hope this helps some people,
> > -Atreus
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> >
> >
>
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