One flaw with your statment...

The Valve forums don't have signatures (as far as I know.) It would be nice
if server admins were able to display their server names in the forums
though, to get people interested, and it would get the forums more used by
server admins since they could actually promote their servers (unlike now
where if you promote your server you get it removed or get banned or both.)
I still don't know if I completely agree with moving over to the
forums...after a major release the forums are extremely slow, and trying to
use them during this time is painful, at best.

@Burton

- Membership - We can keep the membership in the DS forums private so that
random forum users cannot post.

As far as this goes, I think that would be best, I don't know how exactly
authentication would work, but you might have to have the admin authenticate
themselves by changing their hostname to something, sort of like GameTracker
does now, where you have to change your hostname and then click the "claim"
button on their site to claim the server to their username. Unfortunately,
anyone can setup a server just to join the listing, but there are probably
ways this could be controlled.

- Moderation - We can assign moderators for specific forums. Moderators
would be volunteers from the current mailing list participants.

I'd love to see volunteers from the actual mailing list being used as
moderators...they're server operators and they (for the most part)
understand how servers work and can be a better gague of issues rather than
assigned moderators that don't know anything about actually running a
server.

- Forum server performance - We have upgraded the system that runs the
forums and we do not experience the lag we were experiencing in the past

I'll admit, I haven't been on the forums in a while, but when the scout pack
releases I'll take a look-see. I just remember it being extremely bad at
times.

- The forums are accessible to more people than the mailing list.

Sorta kinda. Certain people will want to use email because it's more of a
push system, rather than a "you go look for it" system. It allows admins to
keep in contact with one another without having to go to a website and look
through the forum for what they want...plus, when it's in an email format,
you can easily keep it archived and search later, whereas a forum may be
purged or information may get lost in it, a lot of times due to the actual
forum's search engine being sub-par. Sometimes websites are blocked by
certain providers, and email generally can always get through, where an
actual site would not, though I don't think it would be much of an issue.

-Cc2iscooL

On Mon, Feb 9, 2009 at 9:02 PM, Aaron Rapp <r...@iz3d.com> wrote:

> Well....I thought a little farther on the idea, and it could be as follows:
>
> - We set up moderators beforehand. Seeing as the moderators will be picked
> in the beginning, there could end up being a probationary period for them.
> - The job of the moderators will be two fold. It will take time, but that's
> what it takes to be a Valve moderator.
>        - The moderators will upkeep any usergroup requests. The requests
> will need to contain some info about the server they run. (i.e. Server
> Name,
> IP, company or community if applicable). If the server is only up
> sometimes,
> maybe a link to gametracker.com will show us how legit the server is.
>        - And then, of course, the moderators will, in fact, moderate the
> forums.
>
> - Server admins will be required to keep at least one of their server IP's
> within their signature to stay on the list. This will allow moderators to
> purge the list, if need be.
> - A PM to a moderator with the request of being removed from the
> list....will be the easy way to be removed.
>
> I think there's a certain harmony with this. Linking email to the forums is
> a good idea too....but I don't think it's possible. I've not heard of this
> before, and I think it would be a big "security breach" within the Steam
> forums as well. (i.e. not having to be logged in to make a post, etc.)
>
> Aaron Rapp
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Micheals
> Sent: Monday, February 09, 2009 6:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Important notice regarding the HLDS mailing lists
>
> the membership idea sounds good to keep kidies away but it also sounds
> like it can be bad also what method will be used to allow a members
> access to the section.
>
> i'm all for keeping idiots out but not making it hard for admins and
> server operators to get access.
>
> On Mon, Feb 9, 2009 at 5:41 PM, Burton Johnsey <bur...@valvesoftware.com>
> wrote:
> > Given the feedback received from the list, we are holding off migrating
> the mailing lists to the forums.
> >
> > The intent of migrating to the forums was to leverage the benefits and
> features of the forums to further strengthen the community, giving us a
> central spot to gather feedback. The forum software is continually being
> updated by vBulletin and is flexible enough to also allow us to add our own
> features.
> >
> > To address a couple of specific concerns about the forums:
> >
> > - Membership - We can keep the membership in the DS forums private so
> that
> random forum users cannot post.
> > - Moderation - We can assign moderators for specific forums. Moderators
> would be volunteers from the current mailing list participants.
> > - Forum server performance - We have upgraded the system that runs the
> forums and we do not experience the lag we were experiencing in the past
> > - The forums are accessible to more people than the mailing list.
> >
> >  We want to make things better, not worse.  We appreciate any further
> feedback you have to offer.
>
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