Problem with all of this is it is completely subjective.

I could go around and just connect to different servers on and off and play
for like a couple of minutes on each one.  I could do that repeatedly just
to make servers go down in score.  I wouldn't do that, but I know there are
people out there who would take advantage of this system to cause problems.

The votekicks would definitely have to be across multiple servers.
Otherwise you would have the problem of abusive admins/regulars trying to
screw somebody's "scoring" up.

I'm for the free market mentality.  Let the servers/players run as normal.
The good ones will become known.  It's been that way since HLDM ( for VALVe
at least ), and it works pretty well IMO.

Keeper
-----Original Message-----
From: Philip Bembridge [mailto:philipbembri...@gmail.com] 
Sent: Thursday, March 19, 2009 1:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Bad player rankings to match bad server ones

This could have application for left 4 dead, as there is rarely an admin for
every game (because of small server sizes). It could tot up the vote kicking
against certain players and automatically ban them if they have say 5 vote
kicks in a day, or two days. As the vote kick implementation is the same on
every server.


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