Problem with all of this is it is completely subjective. I could go around and just connect to different servers on and off and play for like a couple of minutes on each one. I could do that repeatedly just to make servers go down in score. I wouldn't do that, but I know there are people out there who would take advantage of this system to cause problems.
The votekicks would definitely have to be across multiple servers. Otherwise you would have the problem of abusive admins/regulars trying to screw somebody's "scoring" up. I'm for the free market mentality. Let the servers/players run as normal. The good ones will become known. It's been that way since HLDM ( for VALVe at least ), and it works pretty well IMO. Keeper -----Original Message----- From: Philip Bembridge [mailto:philipbembri...@gmail.com] Sent: Thursday, March 19, 2009 1:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Bad player rankings to match bad server ones This could have application for left 4 dead, as there is rarely an admin for every game (because of small server sizes). It could tot up the vote kicking against certain players and automatically ban them if they have say 5 vote kicks in a day, or two days. As the vote kick implementation is the same on every server. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds