or clientport xxx in the console and then net_start if you already connected
to a server when you do it.

2009/5/4 Steve Colebourne <steve.colebou...@gmail.com>

> +clientport 27006 in launch options :)
>
> turb0z wrote:
> > How would one go about doing this?
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
> > Sent: Monday, May 04, 2009 10:41 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> blocked
> >
> > Using a different port on the player side should resolve this.  The
> default
> > port is 27005, so simply have the 2nd PC use port 27006 and you should
> have
> > no further problems.
> >
> > On Mon, May 4, 2009 at 11:31 AM, turb0z <tur...@undergamer.com> wrote:
> >
> >> I also just confirmed with this person that if they click "cancel" on
> the
> >> "retrying" connection box before the timeout occurs, they were able to
> >> successfully join the server.  Seems pretty bass ackwards, but that was
> > his
> >> workaround yesterday.  He confirmed this on four systems (two on one
> > public
> >> IP) working off of Time Warner Residential and Business class.
> >>
> >> Seems like it's definitely an issue since he confirmed it on different
> >> systems and it wasn't linked to one game server.
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com [mailto:
> >> hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne
> >> Sent: Monday, May 04, 2009 10:27 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> > blocked
> >> Not checked since the update, but used to get this a lot a while back.
> >>
> >> We now run each client behind the same ip on a different client port and
> >> get no problems - but as I said, haven't been on tf2 with two machines
> >> since said update.
> >>
> >> Don't know if the above will help or not!
> >>
> >> turb0z wrote:
> >>> Since the last Valve update for TF2, I’ve been getting reports from my
> >>> community members that if two people try to join a TF2 server from the
> >> same
> >>> public IP address, the second person gets a “connection failed after 3
> >>> attempts” message.  This has been confirmed on any TF2 server, not a
> >>> specific one.  This was not the case up until the last update released
> > (I
> >>> believe Friday).
> >>>
> >>>
> >>>
> >>> Anyone else seeing this issue?
> >>>
> >>>
> >>>
> >>> -turb0z
> >>>
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> >>
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> >>
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