How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode. Block script is great!
Most "legal" scripts (scripts that for example change settings you
could do with the console but blocks stuff that spams semi weapons and
auto detonates) works without wait anyway.

On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
<voo...@voogru.com> wrote:
> Its mp_blockscripts all over again...
>
> Don't you know... that's what killed natural-selection... when I fixed
> mp_blockscripts.
>
>
> ohnoes
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Friday, May 22, 2009 6:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
>
>
> On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
>> The script for auto sticky that I mentioned:
>>
>> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
>>
>> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
>> constantly detonate stickies, letting you put out stickies in combat
> without
>> having to continuously press detonate.
>>
>> Should a Spy really get to bypass the smoke???
>>
>> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
>>
>>
>> Just examples of scripts that may be questionable in my mind.  I'm just
>> questioning the validity of use even though it's available and now the
>> update has granted the sv_allow_wait_command to actually work.
>>
>> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> 0,
>> it'll prevent clients from using the "wait" command
>>
>> Note this Steam thread for reference:
>>
>> http://forums.steampowered.com/forums/showthread.php?p=10011026
>>
>>
>> Are you server admins gonna block it?
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>> Re: [hlds] BAN Spy Scripts Anyone?
>>
>> Yaakov Smith
>> Wed, 20 May 2009 15:45:25 -0700
>>
>> Ah, okay. Stupid communication errors...
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
>> Sent: Thursday, 21 May 2009 8:26 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
>> a player.
>>
>> A sticky is not supposed to detonate until it is 1second live.  That was
> in
>> a Update.
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>> Wed, 20 May 2009 15:45:25 -0700
>>
>> Ah, okay. Stupid communication errors...
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
>> Sent: Thursday, 21 May 2009 8:26 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
>> a player.
>>
>> A sticky is not supposed to detonate until it is 1second live.  That was
> in
>> a Update.
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>> Message: 6
>> > Date: Thu, 21 May 2009 08:11:05 +1000
>> > From: "Yaakov Smith" <m4ngr...@gmail.com>
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> > To: "'Half-Life dedicated Win32 server mailing list'"
>> >        <hlds@list.valvesoftware.com>
>> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
>> > Content-Type: text/plain;       charset="us-ascii"
>> >
>> > Quoting MjrNut:
>> >
>> > Here are some examples that I don't think you can do manually AND
>> > consistently:
>> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> the
>> > 1s
>> > life.
>> >
>> > How does the script know you are in the 1s life?
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