Yes he was talking about TF2 there, which the plugin was originally 
written for.


Andrew Armstrong wrote:
> Yeah its frustrating.
>
> This is the thread I was referring to earlier,
> https://forums.alliedmods.net/showthread.php?t=85395&page=4
>
> Neph posted towards the end of that thread saying the bug was fixed, perhaps
> it was only for TF2.
>
> - Andrew
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
> Sent: Tuesday, 7 July 2009 6:44 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Timeout On Mapchange
>
> Can anyone else confirm that Neph said his plugin does *not* work for 
> L4D?  I think there is no solution for this issue.
>
> Not sure why we can't get an ETA from valve on this, it is a critical 
> issue based on how many people complain.
>
>
> Tony Paloma wrote:
>   
>> He posted that it was fixed for TF2, which it is. Probably still necessary
>>     
> for L4D.
>   
>> ----------------------------------------
>>   
>>     
>>> From: and...@mammoth.com.au
>>> To: hlds@list.valvesoftware.com
>>> Date: Mon, 6 Jul 2009 09:01:26 +1000
>>> Subject: Re: [hlds] Timeout On Mapchange
>>>
>>> Agreed.
>>>
>>> Neph had a plugin to skip the stats upload during map change (the
>>>       
> supposed
>   
>>> cause to the timeout problem), but he posted on his forum that it was no
>>> longer necessary a while ago because Valve had fixed the problem, however
>>>       
> I
>   
>>> don't believe that to be the case.
>>>
>>> I was playing in the last few days and I experienced a 'reconnecting to
>>> server...' message during map change - thankfully it reconnected in time
>>> however before the reconnect counter hit zero.
>>>
>>> This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
>>> team?) are you able to double check this problem is actually fixed, as
>>> myself and others do not believe it is at all.
>>>
>>> Thanks
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
>>> Sent: Monday, 6 July 2009 8:30 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Timeout On Mapchange
>>>
>>> We've also been seeing this issue for months. We run over 100 servers,
>>> all stock standard. They run on a cross section of win2k3 and win2k8
>>> servers.
>>>
>>> Rob C.
>>>
>>> Midnight wrote:
>>>     
>>>       
>>>> Can someone from Valve respond to this? Has been a problem for months
>>>> on end.
>>>>
>>>>
>>>>
>>>> Chris Brunelle wrote:
>>>>       
>>>>         
>>>>> I've been having timeout issues as well. I've also used Neph's plugin
>>>>>         
>>>>>           
>>> but
>>>     
>>>       
>>>>> that hasn't stopped them for me. Windows server.
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
>>>>> Sent: Sunday, July 05, 2009 12:34 AM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: [hlds] Timeout On Mapchange
>>>>>
>>>>> A lot of our players are still complaining of timeouts when changing
>>>>> maps on L4D. Anyone else seeing this? We run about 30 servers, so this
>>>>> is rather annoying to say the least.
>>>>>
>>>>> Some have a stock game, others have SourceMod + Cevo ReadyUp mod
>>>>> installed. The bugfix included in SourceMod a while back didn't seem to
>>>>> do anything.
>>>>>
>>>>> We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
>>>>> got a conclusive answer on if it should or shouldn't work so we gave it
>>>>> a shot).
>>>>>
>>>>> Servers are running Windows.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Noel
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>>         
>>>>>           
>>> please visit:
>>>     
>>>       
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>         
>>>>>           
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>>>>       
>>>>         
>>> please visit:
>>>     
>>>       
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>>>>
>>>>
>>>>       
>>>>         
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> please visit:
>   
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>>>     
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