The plugin requires sourcemod, which seems to really stuff up the servers
(weird SI spawn locations that are out of bounds, multiple AI hunters
running around, etc - just stupid problems that make the game unplayable).

Could Valve *please* look at and acknowledge this problem in a reply to this
email thread? TF2 already corrected this issue, it was due to the gameplay
stats being synchronously uploaded during map change to Valve HQ (which may
sometimes take too long).

The problem has been raised numerous times (months ago) and now it's being
raised again, but nothing ever happens, which is out of the ordinary.

Thanks,
- Andrew

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: Tuesday, 7 July 2009 9:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout On Mapchange

His plugin comes with a version for L4D. I haven't had the timeout issue in
quite a while but I still installed it just in case. 

----- Original Message ----- 
From: "Alec Sanger" <eclyp...@hotmail.com> 
To: hlds@list.valvesoftware.com 
Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Timeout On Mapchange 


I'm almost positive that he said it *SHOULD* work for L4D. I was having
timeout issues until I installed it on my servers. Seems to be working for
me. 
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