Last Online: 248 days ago + VAC ban? On Wed, Jul 22, 2009 at 10:04 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:
> http://steamcommunity.com/profiles/76561197969629969 > > STEAM_0:1:4682120 > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson > Sent: Wednesday, July 22, 2009 7:23 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash > > The player's name is Nowayz and I know he is subscribed to this list as 90% > of all exploiters are so Hi to you. When I mean a second after he joins the > server crashes I mean a second. It isn't even long enough for him to be > ingame or anything, his entry isn't even logged. This is starting to look > like that physics_select exploit. > > Kyle. > > On Wed, Jul 22, 2009 at 7:08 PM, msleeper <mslee...@cyberwurx.com> wrote: > > > Post their name/SteamID for the benefit of the rest of us. > > > > > > On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote: > > > Someone is deliberately crashing my Linux Installation of SRCDS (I am > > aware > > > this is the Windows discussion but this is happening to a whole set of > > > servers both running Windows and Linux, mine just happens to be Linux), > > I'm > > > with a GSP so I cannot grab any mdmp files sadly. However it is being > > > deliberately done as this one player always joins then the server > > > instantaneously crashes. Usually when the server crashes it obviously > > comes > > > back up as there are scripts set in place to do so, however in this > case, > > it > > > does not come back automatically. > > > > > > I hope I'm making sense to at least a few of you, > > > Kyle. > > > > > > > > > On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma <drunkenf...@hotmail.com > > >wrote: > > > > > > > Do you mean srcds crashes and you don't have anything to > automatically > > > > restart it? If so, it could be what I've been experiencing. > > > > > > > > If you mean srcds is locking up, I've seen that too, but I think it's > > > > because of a rarely occurring bug. > > > > > > > > -----Original Message----- > > > > From: hlds-boun...@list.valvesoftware.com > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle > > Sanderson > > > > Sent: Wednesday, July 22, 2009 1:01 PM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash > > > > > > > > My server/s at the moment are just getting attacked/crashed non stop > at > > the > > > > moment. They've moved off from the timeleft/nextmap spamming but I'm > > not > > > > sure what is causing it now. These arn't soft crashes either where > > SRCDS is > > > > able to come back up, they are actually shut down and cannot > > automatically > > > > come back. > > > > > > > > If anyone has any information at all, please contact me. > > > > Kyle. > > > > > > > > On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma < > drunkenf...@hotmail.com > > > > >wrote: > > > > > > > > > Happened three times in five minutes on one of my servers last > night. > > > > > Definitely an exploit. > > > > > > > > > > -----Original Message----- > > > > > From: hlds-boun...@list.valvesoftware.com > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony > > Paloma > > > > > Sent: Sunday, July 19, 2009 6:33 PM > > > > > To: 'Half-Life dedicated Win32 server mailing list' > > > > > Cc: 'Eric Smith' > > > > > Subject: [hlds] ClipRayToVPhysics crash and other related crash > > > > > > > > > > Lately, I've been getting crashes in the ClipRayToVPhysics function > > and > > > > > other physics related functions. It's been occurring on more than > one > > > > > server > > > > > and seems to happen more often recently. The increasing frequency > > leads > > > > me > > > > > to believe that it could be some kind of exploit. I do not run > > SourceMod. > > > > > Here are some sample stack traces. > > > > > > > > > > #0 0xf771310c in CEngineTrace::ClipRayToVPhysics () > > > > > from /home/srcds/tf2server/orangebox/bin/engine_i486.so > > > > > #1 0xf77148f3 in CEngineTrace::ClipRayToCollideable () > > > > > from /home/srcds/tf2server/orangebox/bin/engine_i486.so > > > > > #2 0xf7715005 in CEngineTrace::TraceRay () > > > > > from /home/srcds/tf2server/orangebox/bin/engine_i486.so > > > > > #3 0xf5b67c04 in CTFSniperRifle::UpdateSniperDot () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #4 0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #5 0xf55735ce in CBasePlayer::ItemPostFrame () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #6 0xf5af971c in CTFPlayer::ItemPostFrame () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #7 0xf57aeef8 in CBasePlayer::PostThink () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #8 0xf5ae1dba in CTFPlayer::PostThink () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #9 0xf57c6872 in CPlayerMove::RunPostThink () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #10 0xf57c83ba in CPlayerMove::RunCommand () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > ... > > > > > > > > > > > > > > > #0 0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #1 0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #2 0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #3 0xf5511062 in CBaseEntity::Touch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #4 0xf574d8be in CBaseEntity::PhysicsStartTouch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #5 0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #6 0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #7 0xf574fbe4 in CBaseEntity::PhysicsImpact () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #8 0xf574729e in CBaseEntity::PhysicsPushEntity () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #9 0xf575546e in CBaseEntity::PhysicsToss () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #10 0xf5755da2 in CBaseEntity::PhysicsSimulate () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #11 0xf5748b29 in Physics_SimulateEntity () > > > > > ... > > > > > > > > > > This one doesn't make it to PositionArrowOnBone: > > > > > #0 0xf5b55901 in CTFProjectile_Arrow::StrikeTarget () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #1 0xf5b54c0b in CTFProjectile_Arrow::ArrowTouch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #2 0xf54e5062 in CBaseEntity::Touch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #3 0xf57218be in CBaseEntity::PhysicsStartTouch () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #4 0xf572380f in CBaseEntity::PhysicsMarkEntityAsTouched () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #5 0xf5723b7a in CBaseEntity::PhysicsMarkEntitiesAsTouching () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #6 0xf5723be4 in CBaseEntity::PhysicsImpact () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #7 0xf571b29e in CBaseEntity::PhysicsPushEntity () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #8 0xf572946e in CBaseEntity::PhysicsToss () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #9 0xf5729da2 in CBaseEntity::PhysicsSimulate () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #10 0xf571cb29 in Physics_SimulateEntity () > > > > > from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so > > > > > #11 0xf571d0a6 in Physics_RunThinkFunctions () > > > > > ... > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > 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