my dods server is crashing again and again after these updates. no
plugins running anymore, but still crashing randomly. os is linux.

#0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
(gdb) bt
#0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#1  0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#2  0xf5692038 in CBasePlayer::ItemPostFrame () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#3  0xf58d0888 in CBasePlayer::PostThink () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#4  0xf5b3ad8e in CDODPlayer::PostThink () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#5  0xf58e5252 in CPlayerMove::RunPostThink () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#6  0xf58e6d9a in CPlayerMove::RunCommand () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#7  0xf58c211d in CBasePlayer::PlayerRunCommand () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#8  0xf5b2db74 in CDODPlayer::PlayerRunCommand () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#9  0xf58da14c in CBasePlayer::PhysicsSimulate () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#10 0xf586f9f9 in Physics_SimulateEntity () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#11 0xf586ff76 in Physics_RunThinkFunctions () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#12 0xf578e3b1 in CServerGameDLL::GameFrame () from
/srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
#13 0xf758a5f2 in CServerPlugin::GameFrame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#14 0xf756e5dd in SV_Think () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#15 0xf7570360 in SV_Frame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#16 0xf7636dc4 in _Host_RunFrame_Server () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#17 0xf7637e21 in _Host_RunFrame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#18 0xf7638308 in Host_RunFrame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#19 0xf7644290 in CHostState::State_Run () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#20 0xf7644b1a in CHostState::FrameUpdate () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#21 0xf7644bf5 in HostState_Frame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#22 0xf76ca1db in CEngine::Frame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#24 0xf78472ee in RunServer () from bin/dedicated_i486.so
#25 0xf7847024 in CDedicatedExports::RunServer () from bin/dedicated_i486.so
#26 0xf76c6f40 in CModAppSystemGroup::Main () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#27 0xf772e275 in CAppSystemGroup::Run () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#28 0xf76c70df in CDedicatedServerAPI::ModInit () from
/srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
#29 0xf784768a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so
#30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#31 0xf78a164b in CSteamApplication::Main () from bin/dedicated_i486.so
#32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#33 0xf7847c0b in main () from bin/dedicated_i486.so
#34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so
#35 0x0804949d in main ()

0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub    $0xc,%esp
0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov    %ebx,0x4(%esp)
0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov    0x10(%esp),%eax
0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>:        call
0xf54875c7 <__i686.get_pc_thunk.bx>
0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>:        add
$0x2b6524,%ebx
0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>:        mov
%esi,0x8(%esp)
0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>:        mov
%eax,(%esp)
0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>:        call
0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt>
0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>:        test   %eax,%eax
0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>:        mov    %eax,%esi
0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>:        je
0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>
0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>:        mov
(%eax),%eax
0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>:        mov
%esi,(%esp)
0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>:        call
*0x13c(%eax)
0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>:        mov    %esi,%edx
0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>:        test   %al,%al
0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>:        jne
0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>
0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>:        xor    %edx,%edx
0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>:        movzbl
0x12dc(%edx),%eax
0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>:        mov
0x4(%esp),%ebx
0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>:        mov
0x8(%esp),%esi
0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>:        add    $0xc,%esp
0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>:        ret


regards,
alex

2009/8/15 Joel R. <joelru...@gmail.com>:
> Was there any damage values changed?
>
> On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de> wrote:
>
>> Jason Ruymen wrote:
>> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
>> available.  Please run hldsupdatetool to receive the update.  The specific
>> changes include:
>>
>> I just noticed that you can connect to previous server version with
>> updated client ... so is it really a required update?
>>
>> >
>> > Team Fortress 2
>> >  - Fixed "r_rootlod" being marked as a cheat, which prevented it from
>> being changed and caused a significant performance loss for some GPUs.
>> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are
>> ready to deploy an ÜberCharge."
>> >  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
>> >       - Due to many requests, added server ConVar "tf_overtime_nag". When
>> set to 1, it keeps the broken announcer behavior.
>> >  - Fixed tournament stopwatch not displaying the time in the HUD.
>> >  - Fixed a bug with cloak meter regen and drain rates.
>> >  - Fixed Spies not being able to go invis while reloading.
>> >  - Fixed pipebombs sticking to saw blades.
>> >  - Fixed weapons not being hidden properly during loser state anims.
>> >  - Fixed a case where radius damage didn't reduce damage to self.
>> >       - Fixes Demomen taking too much damage from their pipebombs.
>> >  - Fixed a case where items would never show up in the backpack, even
>> though they were available to equip.
>> >  - Fixed a case where items weren't being validated properly in class
>> loadout slots.
>> >
>> > Community requests:
>> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
>> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
>> capture.
>> >
>> > * The Day of Defeat: Source update is required due to engine changes.
>> >
>> > Jason
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>>
>> _______________________________________________
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>>
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