my dods server is crashing again and again after these updates. no plugins running anymore, but still crashing randomly. os is linux.
#0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so (gdb) bt #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #1 0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #2 0xf5692038 in CBasePlayer::ItemPostFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #3 0xf58d0888 in CBasePlayer::PostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #4 0xf5b3ad8e in CDODPlayer::PostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #5 0xf58e5252 in CPlayerMove::RunPostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #6 0xf58e6d9a in CPlayerMove::RunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #7 0xf58c211d in CBasePlayer::PlayerRunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #8 0xf5b2db74 in CDODPlayer::PlayerRunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #9 0xf58da14c in CBasePlayer::PhysicsSimulate () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #10 0xf586f9f9 in Physics_SimulateEntity () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #11 0xf586ff76 in Physics_RunThinkFunctions () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #12 0xf578e3b1 in CServerGameDLL::GameFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #13 0xf758a5f2 in CServerPlugin::GameFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #14 0xf756e5dd in SV_Think () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #15 0xf7570360 in SV_Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #16 0xf7636dc4 in _Host_RunFrame_Server () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #17 0xf7637e21 in _Host_RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #18 0xf7638308 in Host_RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #19 0xf7644290 in CHostState::State_Run () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #20 0xf7644b1a in CHostState::FrameUpdate () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #21 0xf7644bf5 in HostState_Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #22 0xf76ca1db in CEngine::Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #24 0xf78472ee in RunServer () from bin/dedicated_i486.so #25 0xf7847024 in CDedicatedExports::RunServer () from bin/dedicated_i486.so #26 0xf76c6f40 in CModAppSystemGroup::Main () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #27 0xf772e275 in CAppSystemGroup::Run () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #28 0xf76c70df in CDedicatedServerAPI::ModInit () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #29 0xf784768a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so #31 0xf78a164b in CSteamApplication::Main () from bin/dedicated_i486.so #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so #33 0xf7847c0b in main () from bin/dedicated_i486.so #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so #35 0x0804949d in main () 0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub $0xc,%esp 0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov %ebx,0x4(%esp) 0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov 0x10(%esp),%eax 0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>: call 0xf54875c7 <__i686.get_pc_thunk.bx> 0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>: add $0x2b6524,%ebx 0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>: mov %esi,0x8(%esp) 0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>: mov %eax,(%esp) 0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>: call 0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt> 0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>: test %eax,%eax 0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>: mov %eax,%esi 0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>: je 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57> 0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>: mov (%eax),%eax 0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>: mov %esi,(%esp) 0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>: call *0x13c(%eax) 0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>: mov %esi,%edx 0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>: test %al,%al 0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>: jne 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59> 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>: xor %edx,%edx 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>: movzbl 0x12dc(%edx),%eax 0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>: mov 0x4(%esp),%ebx 0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>: mov 0x8(%esp),%esi 0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>: add $0xc,%esp 0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>: ret regards, alex 2009/8/15 Joel R. <joelru...@gmail.com>: > Was there any damage values changed? > > On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de> wrote: > >> Jason Ruymen wrote: >> > A required update for Team Fortress 2 and Day of Defeat: Source* is now >> available. Please run hldsupdatetool to receive the update. The specific >> changes include: >> >> I just noticed that you can connect to previous server version with >> updated client ... so is it really a required update? >> >> > >> > Team Fortress 2 >> > - Fixed "r_rootlod" being marked as a cheat, which prevented it from >> being changed and caused a significant performance loss for some GPUs. >> > - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are >> ready to deploy an ÜberCharge." >> > - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. >> > - Due to many requests, added server ConVar "tf_overtime_nag". When >> set to 1, it keeps the broken announcer behavior. >> > - Fixed tournament stopwatch not displaying the time in the HUD. >> > - Fixed a bug with cloak meter regen and drain rates. >> > - Fixed Spies not being able to go invis while reloading. >> > - Fixed pipebombs sticking to saw blades. >> > - Fixed weapons not being hidden properly during loser state anims. >> > - Fixed a case where radius damage didn't reduce damage to self. >> > - Fixes Demomen taking too much damage from their pipebombs. >> > - Fixed a case where items would never show up in the backpack, even >> though they were available to equip. >> > - Fixed a case where items weren't being validated properly in class >> loadout slots. >> > >> > Community requests: >> > - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. >> > - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 >> capture. >> > >> > * The Day of Defeat: Source update is required due to engine changes. >> > >> > Jason >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds