Crashes are on all maps, we have also crashes on avalanche, kalt, argentan, ...
----- Original Message ----- From: "Chris" <headad...@gmail.com> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Saturday, August 15, 2009 10:40 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Same here, constant crashing. Most noticeable on colmar, and jagd... On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex <servera...@gmail.com> wrote: > my dods server is crashing again and again after these updates. no > plugins running anymore, but still crashing randomly. os is linux. > > #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > (gdb) bt > #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #1 0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #2 0xf5692038 in CBasePlayer::ItemPostFrame () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #3 0xf58d0888 in CBasePlayer::PostThink () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #4 0xf5b3ad8e in CDODPlayer::PostThink () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #5 0xf58e5252 in CPlayerMove::RunPostThink () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #6 0xf58e6d9a in CPlayerMove::RunCommand () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #7 0xf58c211d in CBasePlayer::PlayerRunCommand () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #8 0xf5b2db74 in CDODPlayer::PlayerRunCommand () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #9 0xf58da14c in CBasePlayer::PhysicsSimulate () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #10 0xf586f9f9 in Physics_SimulateEntity () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #11 0xf586ff76 in Physics_RunThinkFunctions () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #12 0xf578e3b1 in CServerGameDLL::GameFrame () from > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > #13 0xf758a5f2 in CServerPlugin::GameFrame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #14 0xf756e5dd in SV_Think () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #15 0xf7570360 in SV_Frame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #16 0xf7636dc4 in _Host_RunFrame_Server () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #17 0xf7637e21 in _Host_RunFrame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #18 0xf7638308 in Host_RunFrame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #19 0xf7644290 in CHostState::State_Run () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #20 0xf7644b1a in CHostState::FrameUpdate () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #21 0xf7644bf5 in HostState_Frame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #22 0xf76ca1db in CEngine::Frame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #24 0xf78472ee in RunServer () from bin/dedicated_i486.so > #25 0xf7847024 in CDedicatedExports::RunServer () from > bin/dedicated_i486.so > #26 0xf76c6f40 in CModAppSystemGroup::Main () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #27 0xf772e275 in CAppSystemGroup::Run () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #28 0xf76c70df in CDedicatedServerAPI::ModInit () from > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > #29 0xf784768a in CDedicatedAppSystemGroup::Main () from > bin/dedicated_i486.so > #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #31 0xf78a164b in CSteamApplication::Main () from bin/dedicated_i486.so > #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #33 0xf7847c0b in main () from bin/dedicated_i486.so > #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so > #35 0x0804949d in main () > > 0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub $0xc,%esp > 0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov > %ebx,0x4(%esp) > 0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov > 0x10(%esp),%eax > 0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>: call > 0xf54875c7 <__i686.get_pc_thunk.bx> > 0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>: add > $0x2b6524,%ebx > 0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>: mov > %esi,0x8(%esp) > 0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>: mov > %eax,(%esp) > 0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>: call > 0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt> > 0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>: test > %eax,%eax > 0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>: mov > %eax,%esi > 0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>: je > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57> > 0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>: mov > (%eax),%eax > 0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>: mov > %esi,(%esp) > 0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>: call > *0x13c(%eax) > 0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>: mov > %esi,%edx > 0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>: test > %al,%al > 0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>: jne > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>: xor > %edx,%edx > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>: movzbl > 0x12dc(%edx),%eax > 0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>: mov > 0x4(%esp),%ebx > 0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>: mov > 0x8(%esp),%esi > 0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>: add > $0xc,%esp > 0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>: ret > > > regards, > alex > > 2009/8/15 Joel R. <joelru...@gmail.com>: > > Was there any damage values changed? > > > > On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de> wrote: > > > >> Jason Ruymen wrote: > >> > A required update for Team Fortress 2 and Day of Defeat: Source* is > now > >> available. Please run hldsupdatetool to receive the update. The > specific > >> changes include: > >> > >> I just noticed that you can connect to previous server version with > >> updated client ... so is it really a required update? > >> > >> > > >> > Team Fortress 2 > >> > - Fixed "r_rootlod" being marked as a cheat, which prevented it from > >> being changed and caused a significant performance loss for some GPUs. > >> > - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that > are > >> ready to deploy an ÜberCharge." > >> > - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. > >> > - Due to many requests, added server ConVar "tf_overtime_nag". > When > >> set to 1, it keeps the broken announcer behavior. > >> > - Fixed tournament stopwatch not displaying the time in the HUD. > >> > - Fixed a bug with cloak meter regen and drain rates. > >> > - Fixed Spies not being able to go invis while reloading. > >> > - Fixed pipebombs sticking to saw blades. > >> > - Fixed weapons not being hidden properly during loser state anims. > >> > - Fixed a case where radius damage didn't reduce damage to self. > >> > - Fixes Demomen taking too much damage from their pipebombs. > >> > - Fixed a case where items would never show up in the backpack, even > >> though they were available to equip. > >> > - Fixed a case where items weren't being validated properly in class > >> loadout slots. > >> > > >> > Community requests: > >> > - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game > mode. > >> > - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to > >> > 1 > >> capture. > >> > > >> > * The Day of Defeat: Source update is required due to engine changes. > >> > > >> > Jason > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds