the latest 2.2 snapshot works fine

On Sat, Aug 15, 2009 at 7:00 PM, CLAN RCR <clan...@gmail.com> wrote:

> ...FFFFFFFFFFFFFFFFFFFFFFF
>
> thx for the info.
>
> -Matt
>
> On Sat, Aug 15, 2009 at 5:22 PM, ServerAlex <servera...@gmail.com> wrote:
>
> > doesnt fix it for me. but crashes without any sourcemod either. so its
> > a valve issue ..
> >
> > 2009/8/15 CLAN RCR <clan...@gmail.com>:
> > > Does anyone know if the Sourcemod snapshot
> > > sourcemod-1.3.0-hg2767<
> > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.0-hg2767.zip>fixes
> > > the crashing problem?
> > >
> > > I've been unable to even start my servers since like Thrusday..
> > >
> > > -Matt
> > >
> > > On Sat, Aug 15, 2009 at 4:01 PM, Ronny Schedel <i...@ronny-schedel.de
> > >wrote:
> > >
> > >>
> > >> Crashes are on all maps, we have also crashes on avalanche, kalt,
> > argentan,
> > >> ...
> > >>
> > >>
> > >> ----- Original Message -----
> > >> From: "Chris" <headad...@gmail.com>
> > >> To: "Half-Life dedicated Win32 server mailing list"
> > >> <hlds@list.valvesoftware.com>
> > >> Sent: Saturday, August 15, 2009 10:40 PM
> > >> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
> > Released
> > >>
> > >>
> > >> Same here, constant crashing. Most noticeable on colmar, and jagd...
> > >>
> > >> On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex <servera...@gmail.com>
> > wrote:
> > >>
> > >> > my dods server is crashing again and again after these updates. no
> > >> > plugins running anymore, but still crashing randomly. os is linux.
> > >> >
> > >> > #0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > (gdb) bt
> > >> > #0  0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #1  0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #2  0xf5692038 in CBasePlayer::ItemPostFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #3  0xf58d0888 in CBasePlayer::PostThink () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #4  0xf5b3ad8e in CDODPlayer::PostThink () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #5  0xf58e5252 in CPlayerMove::RunPostThink () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #6  0xf58e6d9a in CPlayerMove::RunCommand () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #7  0xf58c211d in CBasePlayer::PlayerRunCommand () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #8  0xf5b2db74 in CDODPlayer::PlayerRunCommand () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #9  0xf58da14c in CBasePlayer::PhysicsSimulate () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #10 0xf586f9f9 in Physics_SimulateEntity () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #11 0xf586ff76 in Physics_RunThinkFunctions () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #12 0xf578e3b1 in CServerGameDLL::GameFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so
> > >> > #13 0xf758a5f2 in CServerPlugin::GameFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #14 0xf756e5dd in SV_Think () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #15 0xf7570360 in SV_Frame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #16 0xf7636dc4 in _Host_RunFrame_Server () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #17 0xf7637e21 in _Host_RunFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #18 0xf7638308 in Host_RunFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #19 0xf7644290 in CHostState::State_Run () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #20 0xf7644b1a in CHostState::FrameUpdate () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #21 0xf7644bf5 in HostState_Frame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #22 0xf76ca1db in CEngine::Frame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #24 0xf78472ee in RunServer () from bin/dedicated_i486.so
> > >> > #25 0xf7847024 in CDedicatedExports::RunServer () from
> > >> > bin/dedicated_i486.so
> > >> > #26 0xf76c6f40 in CModAppSystemGroup::Main () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #27 0xf772e275 in CAppSystemGroup::Run () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #28 0xf76c70df in CDedicatedServerAPI::ModInit () from
> > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so
> > >> > #29 0xf784768a in CDedicatedAppSystemGroup::Main () from
> > >> > bin/dedicated_i486.so
> > >> > #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > >> > #31 0xf78a164b in CSteamApplication::Main () from
> > bin/dedicated_i486.so
> > >> > #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > >> > #33 0xf7847c0b in main () from bin/dedicated_i486.so
> > >> > #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so
> > >> > #35 0x0804949d in main ()
> > >> >
> > >> > 0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub
> >  $0xc,%esp
> > >> > 0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov
> > >> >  %ebx,0x4(%esp)
> > >> > 0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov
> > >> >  0x10(%esp),%eax
> > >> > 0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>:        call
> > >> > 0xf54875c7 <__i686.get_pc_thunk.bx>
> > >> > 0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>:        add
> > >> > $0x2b6524,%ebx
> > >> > 0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>:        mov
> > >> > %esi,0x8(%esp)
> > >> > 0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>:        mov
> > >> > %eax,(%esp)
> > >> > 0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>:        call
> > >> > 0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt>
> > >> > 0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>:        test
> > >> > %eax,%eax
> > >> > 0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>:        mov
> > >> >  %eax,%esi
> > >> > 0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>:        je
> > >> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>
> > >> > 0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>:        mov
> > >> > (%eax),%eax
> > >> > 0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>:        mov
> > >> > %esi,(%esp)
> > >> > 0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>:        call
> > >> > *0x13c(%eax)
> > >> > 0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>:        mov
> > >> >  %esi,%edx
> > >> > 0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>:        test
> > >> > %al,%al
> > >> > 0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>:        jne
> > >> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>
> > >> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>:        xor
> > >> >  %edx,%edx
> > >> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>:
>  movzbl
> > >> > 0x12dc(%edx),%eax
> > >> > 0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>:        mov
> > >> > 0x4(%esp),%ebx
> > >> > 0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>:        mov
> > >> > 0x8(%esp),%esi
> > >> > 0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>:        add
> > >> >  $0xc,%esp
> > >> > 0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>:        ret
> > >> >
> > >> >
> > >> > regards,
> > >> > alex
> > >> >
> > >> > 2009/8/15 Joel R. <joelru...@gmail.com>:
> > >> > > Was there any damage values changed?
> > >> > >
> > >> > > On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de>
> > wrote:
> > >> > >
> > >> > >> Jason Ruymen wrote:
> > >> > >> > A required update for Team Fortress 2 and Day of Defeat:
> Source*
> > is
> > >> > now
> > >> > >> available.  Please run hldsupdatetool to receive the update.  The
> > >> > specific
> > >> > >> changes include:
> > >> > >>
> > >> > >> I just noticed that you can connect to previous server version
> with
> > >> > >> updated client ... so is it really a required update?
> > >> > >>
> > >> > >> >
> > >> > >> > Team Fortress 2
> > >> > >> >  - Fixed "r_rootlod" being marked as a cheat, which prevented
> it
> > >> from
> > >> > >> being changed and caused a significant performance loss for some
> > GPUs.
> > >> > >> >  - Changed "The Big Hurt" Scout achievement to be "Stun 2
> Medics
> > >> that
> > >> > are
> > >> > >> ready to deploy an ÜberCharge."
> > >> > >> >  - Fixed Announcer overtime bug on KOTH servers using
> > mp_timelimit.
> > >> > >> >       - Due to many requests, added server ConVar
> > "tf_overtime_nag".
> > >> > When
> > >> > >> set to 1, it keeps the broken announcer behavior.
> > >> > >> >  - Fixed tournament stopwatch not displaying the time in the
> HUD.
> > >> > >> >  - Fixed a bug with cloak meter regen and drain rates.
> > >> > >> >  - Fixed Spies not being able to go invis while reloading.
> > >> > >> >  - Fixed pipebombs sticking to saw blades.
> > >> > >> >  - Fixed weapons not being hidden properly during loser state
> > anims.
> > >> > >> >  - Fixed a case where radius damage didn't reduce damage to
> self.
> > >> > >> >       - Fixes Demomen taking too much damage from their
> > pipebombs.
> > >> > >> >  - Fixed a case where items would never show up in the
> backpack,
> > >> even
> > >> > >> though they were available to equip.
> > >> > >> >  - Fixed a case where items weren't being validated properly in
> > >> class
> > >> > >> loadout slots.
> > >> > >> >
> > >> > >> > Community requests:
> > >> > >> >  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF
> > game
> > >> > mode.
> > >> > >> >  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30
> kills
> > to
> > >> > >> > 1
> > >> > >> capture.
> > >> > >> >
> > >> > >> > * The Day of Defeat: Source update is required due to engine
> > >> changes.
> > >> > >> >
> > >> > >> > Jason
> > >> > >> >
> > >> > >> > _______________________________________________
> > >> > >> > To unsubscribe, edit your list preferences, or view the list
> > >> > >> > archives,
> > >> > >> please visit:
> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > >> >
> > >> > >> >
> > >> > >>
> > >> > >>
> > >> > >> _______________________________________________
> > >> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > >> please visit:
> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > >>
> > >> > > _______________________________________________
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > >
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > _______________________________________________
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> > please visit:
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> > >
> >
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> > please visit:
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> >
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