the latest 2.2 snapshot works fine On Sat, Aug 15, 2009 at 7:00 PM, CLAN RCR <clan...@gmail.com> wrote:
> ...FFFFFFFFFFFFFFFFFFFFFFF > > thx for the info. > > -Matt > > On Sat, Aug 15, 2009 at 5:22 PM, ServerAlex <servera...@gmail.com> wrote: > > > doesnt fix it for me. but crashes without any sourcemod either. so its > > a valve issue .. > > > > 2009/8/15 CLAN RCR <clan...@gmail.com>: > > > Does anyone know if the Sourcemod snapshot > > > sourcemod-1.3.0-hg2767< > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.0-hg2767.zip>fixes > > > the crashing problem? > > > > > > I've been unable to even start my servers since like Thrusday.. > > > > > > -Matt > > > > > > On Sat, Aug 15, 2009 at 4:01 PM, Ronny Schedel <i...@ronny-schedel.de > > >wrote: > > > > > >> > > >> Crashes are on all maps, we have also crashes on avalanche, kalt, > > argentan, > > >> ... > > >> > > >> > > >> ----- Original Message ----- > > >> From: "Chris" <headad...@gmail.com> > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> <hlds@list.valvesoftware.com> > > >> Sent: Saturday, August 15, 2009 10:40 PM > > >> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update > > Released > > >> > > >> > > >> Same here, constant crashing. Most noticeable on colmar, and jagd... > > >> > > >> On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex <servera...@gmail.com> > > wrote: > > >> > > >> > my dods server is crashing again and again after these updates. no > > >> > plugins running anymore, but still crashing randomly. os is linux. > > >> > > > >> > #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > (gdb) bt > > >> > #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #1 0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #2 0xf5692038 in CBasePlayer::ItemPostFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #3 0xf58d0888 in CBasePlayer::PostThink () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #4 0xf5b3ad8e in CDODPlayer::PostThink () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #5 0xf58e5252 in CPlayerMove::RunPostThink () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #6 0xf58e6d9a in CPlayerMove::RunCommand () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #7 0xf58c211d in CBasePlayer::PlayerRunCommand () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #8 0xf5b2db74 in CDODPlayer::PlayerRunCommand () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #9 0xf58da14c in CBasePlayer::PhysicsSimulate () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #10 0xf586f9f9 in Physics_SimulateEntity () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #11 0xf586ff76 in Physics_RunThinkFunctions () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #12 0xf578e3b1 in CServerGameDLL::GameFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so > > >> > #13 0xf758a5f2 in CServerPlugin::GameFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #14 0xf756e5dd in SV_Think () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #15 0xf7570360 in SV_Frame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #16 0xf7636dc4 in _Host_RunFrame_Server () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #17 0xf7637e21 in _Host_RunFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #18 0xf7638308 in Host_RunFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #19 0xf7644290 in CHostState::State_Run () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #20 0xf7644b1a in CHostState::FrameUpdate () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #21 0xf7644bf5 in HostState_Frame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #22 0xf76ca1db in CEngine::Frame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #24 0xf78472ee in RunServer () from bin/dedicated_i486.so > > >> > #25 0xf7847024 in CDedicatedExports::RunServer () from > > >> > bin/dedicated_i486.so > > >> > #26 0xf76c6f40 in CModAppSystemGroup::Main () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #27 0xf772e275 in CAppSystemGroup::Run () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #28 0xf76c70df in CDedicatedServerAPI::ModInit () from > > >> > /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so > > >> > #29 0xf784768a in CDedicatedAppSystemGroup::Main () from > > >> > bin/dedicated_i486.so > > >> > #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > >> > #31 0xf78a164b in CSteamApplication::Main () from > > bin/dedicated_i486.so > > >> > #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > >> > #33 0xf7847c0b in main () from bin/dedicated_i486.so > > >> > #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so > > >> > #35 0x0804949d in main () > > >> > > > >> > 0xf5b66000 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+0>: sub > > $0xc,%esp > > >> > 0xf5b66003 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+3>: mov > > >> > %ebx,0x4(%esp) > > >> > 0xf5b66007 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+7>: mov > > >> > 0x10(%esp),%eax > > >> > 0xf5b6600b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+11>: call > > >> > 0xf54875c7 <__i686.get_pc_thunk.bx> > > >> > 0xf5b66010 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+16>: add > > >> > $0x2b6524,%ebx > > >> > 0xf5b66016 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+22>: mov > > >> > %esi,0x8(%esp) > > >> > 0xf5b6601a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+26>: mov > > >> > %eax,(%esp) > > >> > 0xf5b6601d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+29>: call > > >> > 0xf5481834 <_znk14cweapondodbase14getplayerowne...@plt> > > >> > 0xf5b66022 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+34>: test > > >> > %eax,%eax > > >> > 0xf5b66024 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+36>: mov > > >> > %eax,%esi > > >> > 0xf5b66026 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+38>: je > > >> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57> > > >> > 0xf5b66028 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+40>: mov > > >> > (%eax),%eax > > >> > 0xf5b6602a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+42>: mov > > >> > %esi,(%esp) > > >> > 0xf5b6602d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+45>: call > > >> > *0x13c(%eax) > > >> > 0xf5b66033 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+51>: mov > > >> > %esi,%edx > > >> > 0xf5b66035 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+53>: test > > >> > %al,%al > > >> > 0xf5b66037 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+55>: jne > > >> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59> > > >> > 0xf5b66039 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+57>: xor > > >> > %edx,%edx > > >> > 0xf5b6603b <_ZN14CWeaponDODBase16ShouldAutoReloadEv+59>: > movzbl > > >> > 0x12dc(%edx),%eax > > >> > 0xf5b66042 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+66>: mov > > >> > 0x4(%esp),%ebx > > >> > 0xf5b66046 <_ZN14CWeaponDODBase16ShouldAutoReloadEv+70>: mov > > >> > 0x8(%esp),%esi > > >> > 0xf5b6604a <_ZN14CWeaponDODBase16ShouldAutoReloadEv+74>: add > > >> > $0xc,%esp > > >> > 0xf5b6604d <_ZN14CWeaponDODBase16ShouldAutoReloadEv+77>: ret > > >> > > > >> > > > >> > regards, > > >> > alex > > >> > > > >> > 2009/8/15 Joel R. <joelru...@gmail.com>: > > >> > > Was there any damage values changed? > > >> > > > > >> > > On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki <no...@xpam.de> > > wrote: > > >> > > > > >> > >> Jason Ruymen wrote: > > >> > >> > A required update for Team Fortress 2 and Day of Defeat: > Source* > > is > > >> > now > > >> > >> available. Please run hldsupdatetool to receive the update. The > > >> > specific > > >> > >> changes include: > > >> > >> > > >> > >> I just noticed that you can connect to previous server version > with > > >> > >> updated client ... so is it really a required update? > > >> > >> > > >> > >> > > > >> > >> > Team Fortress 2 > > >> > >> > - Fixed "r_rootlod" being marked as a cheat, which prevented > it > > >> from > > >> > >> being changed and caused a significant performance loss for some > > GPUs. > > >> > >> > - Changed "The Big Hurt" Scout achievement to be "Stun 2 > Medics > > >> that > > >> > are > > >> > >> ready to deploy an ÜberCharge." > > >> > >> > - Fixed Announcer overtime bug on KOTH servers using > > mp_timelimit. > > >> > >> > - Due to many requests, added server ConVar > > "tf_overtime_nag". > > >> > When > > >> > >> set to 1, it keeps the broken announcer behavior. > > >> > >> > - Fixed tournament stopwatch not displaying the time in the > HUD. > > >> > >> > - Fixed a bug with cloak meter regen and drain rates. > > >> > >> > - Fixed Spies not being able to go invis while reloading. > > >> > >> > - Fixed pipebombs sticking to saw blades. > > >> > >> > - Fixed weapons not being hidden properly during loser state > > anims. > > >> > >> > - Fixed a case where radius damage didn't reduce damage to > self. > > >> > >> > - Fixes Demomen taking too much damage from their > > pipebombs. > > >> > >> > - Fixed a case where items would never show up in the > backpack, > > >> even > > >> > >> though they were available to equip. > > >> > >> > - Fixed a case where items weren't being validated properly in > > >> class > > >> > >> loadout slots. > > >> > >> > > > >> > >> > Community requests: > > >> > >> > - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF > > game > > >> > mode. > > >> > >> > - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 > kills > > to > > >> > >> > 1 > > >> > >> capture. > > >> > >> > > > >> > >> > * The Day of Defeat: Source update is required due to engine > > >> changes. > > >> > >> > > > >> > >> > Jason > > >> > >> > > > >> > >> > _______________________________________________ > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > >> > >> > archives, > > >> > >> please visit: > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > >> > > > >> > >> > > > >> > >> > > >> > >> > > >> > >> _______________________________________________ > > >> > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > >> please visit: > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > >> > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds