Are updates even tested? I can't think of an update that has came out 
with no issues in it.

Steven Sumichrast wrote:
> I'm with msleeper on this -- my L4D forks have been sitting idle now
> since the updates.  I ran them vanilla and still nothing.  Not sure
> what's the deal but it's like the heartbeats/notifications to the
> steam servers aren't getting there or being reported.
>
> Either way it's pretty irritating because all the servers are now down
> for my steam groups.
>
> On Wed, Sep 30, 2009 at 8:42 PM, Mike O'Laughlen <molaugh...@gmail.com> wrote:
>   
>> use the map command with the gamemode as the second argument.
>>
>> On Wed, Sep 30, 2009 at 9:12 PM, msleeper 
>> <mslee...@ismsleeperwrong.com>wrote:
>>
>>     
>>> Bumping, I am not getting any lobby connections still, and as voogru
>>> said I am unable to change mp_gamemode without the aid of SourceMod.
>>>
>>>
>>> On Tue, 2009-09-29 at 18:04 -0700, Jason Ruymen wrote:
>>>       
>>>> A new, highly recommended Left 4 Dead update is now available.  Please
>>>>         
>>> run hldsupdatetool to receive the update.  The specific changes include:
>>>       
>>>> - Made the variable "mp_gamemode" available again. Note that you can also
>>>>         
>>> load maps directly with different game modes by specifying it in the map
>>> command. For example, "map l4d_garage01_alleys versus" will set mp_gamemode
>>> versus for you automatically and load the first map of Crash Course
>>>       
>>>> - Added "mm_dedicated_force_servers" to allow specification of a list of
>>>>         
>>> dedicated server addresses manually used for searching
>>> (ms_force_dedicated_server is depreciated)
>>>       
>>>> - Updated shared libraries and DLLs preventing dedicated servers listing
>>>>         
>>> correctly, appearing on Steam groups, and being found via sv_search_key
>>>       
>>>> Jason
>>>>
>>>>
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>
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