I would assume that the L4D1 demo's Windows binaries being shot was a fluke and not going to become common practice... I hope. But certainly more time to prepare would be nice.
On Sun, Oct 25, 2009 at 5:36 PM, turb0z <tur...@undergamer.com> wrote: > Yeah, just like in 2008 with L4D, the server files preload really meant > nothing. Everyone who preloaded the HLDS files ended up having to download > all the files again anyway because the server files were jacked to hell. > > If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers > since the new game doesn't depend on the other one (it's not an expansion) > and we'll probably get 24 hours to preload the core demo server files with > the final update on release day. > > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb > Sent: Friday, October 23, 2009 9:34 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D2 Demo > > I know... I said that, lol. > > On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar <jeffsu...@gmail.com> wrote: >> Hes talking about cilentside preloads. >> >> On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb < >> matthew.j.gottl...@gmail.com> wrote: >> >>> I'm not seeing any changes on the hldsupdatetool list >>> >>> On Fri, Oct 23, 2009 at 9:12 PM, msleeper <mslee...@ismsleeperwrong.com> >>> wrote: >>> > Confirmed, restart steam if the demo isn't in your game list. Hey what >>> > do you know. >>> > >>> > >>> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: >>> >> I'm told that the demo is preloading now. I have yet to preorder l4d2 >>> >> so I can't confirm. >>> >> >>> >> >>> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper > <mslee...@ismsleeperwrong.com> >>> wrote: >>> >> > Just because Gamestop is handing out the demo, that doesn't mean >>> squat. >>> >> > Look at Borderlands - they handed out that game and it won't unlock >>> >> > until the 26th. >>> >> > >>> >> > Anyway - I imagine that we'll get our fair share of bug fixes and >>> >> > updates for the demo. I more or less agree with your assumption on > the >>> >> > tag and the cross-game serving. At least I really hope we will be > able >>> >> > to do something like that, I really do not want to split up my game >>> >> > servers for 2 games that are fairly similar. >>> >> > >>> >> > I don't think we could preload the demo, but we did preload the > actual >>> >> > game. >>> >> > >>> >> > >>> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: >>> >> >> Well first of all it's *4* days to the demo release. :P >>> >> >> If this is *JUST *like the L4D demo, we'll get the server files the >>> day >>> >> >> before, but who knows, we could get it a little sooner, although > it's >>> >> >> getting close. >>> >> >> >>> >> >> I'm sure the demo won't need as many little patches as the L4D demo >>> did (I >>> >> >> hope), so it should go nice and smooth. >>> >> >> >>> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best >>> >> >> hypothesis: >>> >> >> >>> >> >> L4D2 will be backwards compatible with L4D. You will be able to > play >>> the L4D >>> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be >>> released >>> >> >> that supports cross-game support, so people with L4D2 can play with >>> people >>> >> >> who only have L4D). I'd guess that you could set up L4D2 servers, > and >>> the >>> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between >>> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that > would >>> make >>> >> >> it supported by L4D2 servers. >>> >> >> >>> >> >> Anyway, I'd also like some official word on this, but since today > is >>> Friday, >>> >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday >>> since the >>> >> >> demo is supposed to be released then. >>> >> >> >>> >> >> Does anyone remember if we could preload the L4D demo? That'd give >>> some >>> >> >> insight into if we might be able to preload this one. >>> >> >> >>> >> >> Jonah Hirsch >>> >> >> ----------------------- >>> >> >> >>> >> >> >>> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondo...@gmail.com> wrote: >>> >> >> >>> >> >> > Agreed. We'd like to get things running so our communities have > a >>> place to >>> >> >> > play as soon as the demo opens up. >>> >> >> > >>> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper < >>> mslee...@ismsleeperwrong.com >>> >> >> > >wrote: >>> >> >> > >>> >> >> > > So here we are, a week or two out from the L4D2 demo release. I >>> wonder >>> >> >> > > if we can get any sort of heads up on what to expect for this. >>> >> >> > > >>> >> >> > > The big question I think most of us have is - Are the servers >>> going to >>> >> >> > > be backwards compatible with L4D1, or will we have to run L4D1 >>> and/or >>> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag > showed >>> up in >>> >> >> > > sv_tags which seems to indicate that we may only have 1 server >>> running >>> >> >> > > for both games, but some confirmation or denial on this would > be >>> great. >>> >> >> > > >>> >> >> > > I am going to guess that we are going to get the server files a >>> bit in >>> >> >> > > advance like we did the last go around. Are forked servers > still >>> in >>> >> >> > > play? I would hope so, they are awesome. >>> >> >> > > >>> >> >> > > Are there any new cvars we should know about before hand, stuff >>> like the >>> >> >> > > Steamgroups? >>> >> >> > > >>> >> >> > > >>> >> >> > > _______________________________________________ >>> >> >> > > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >> > > please visit: >>> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > > >>> >> >> > _______________________________________________ >>> >> >> > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >> > please visit: >>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > >>> >> >> _______________________________________________ >>> >> >> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > >>> >> > >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list > archives, >>> please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds