I would assume that the L4D1 demo's Windows binaries being shot was a
fluke and not going to become common practice... I hope. But certainly
more time to prepare would be nice.

On Sun, Oct 25, 2009 at 5:36 PM, turb0z <tur...@undergamer.com> wrote:
> Yeah, just like in 2008 with L4D, the server files preload really meant
> nothing.  Everyone who preloaded the HLDS files ended up having to download
> all the files again anyway because the server files were jacked to hell.
>
> If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers
> since the new game doesn't depend on the other one (it's not an expansion)
> and we'll probably get 24 hours to preload the core demo server files with
> the final update on release day.
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
> Sent: Friday, October 23, 2009 9:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D2 Demo
>
> I know...  I said that, lol.
>
> On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar <jeffsu...@gmail.com> wrote:
>> Hes talking about cilentside preloads.
>>
>> On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
>> matthew.j.gottl...@gmail.com> wrote:
>>
>>> I'm not seeing any changes on the hldsupdatetool list
>>>
>>> On Fri, Oct 23, 2009 at 9:12 PM, msleeper <mslee...@ismsleeperwrong.com>
>>> wrote:
>>> > Confirmed, restart steam if the demo isn't in your game list. Hey what
>>> > do you know.
>>> >
>>> >
>>> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
>>> >> I'm told that the demo is preloading now.  I have yet to preorder l4d2
>>> >> so I can't confirm.
>>> >>
>>> >>
>>> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper
> <mslee...@ismsleeperwrong.com>
>>> wrote:
>>> >> > Just because Gamestop is handing out the demo, that doesn't mean
>>> squat.
>>> >> > Look at Borderlands - they handed out that game and it won't unlock
>>> >> > until the 26th.
>>> >> >
>>> >> > Anyway - I imagine that we'll get our fair share of bug fixes and
>>> >> > updates for the demo. I more or less agree with your assumption on
> the
>>> >> > tag and the cross-game serving. At least I really hope we will be
> able
>>> >> > to do something like that, I really do not want to split up my game
>>> >> > servers for 2 games that are fairly similar.
>>> >> >
>>> >> > I don't think we could preload the demo, but we did preload the
> actual
>>> >> > game.
>>> >> >
>>> >> >
>>> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
>>> >> >> Well first of all it's *4* days to the demo release. :P
>>> >> >> If this is *JUST *like the L4D demo, we'll get the server files the
>>> day
>>> >> >> before, but who knows, we could get it a little sooner, although
> it's
>>> >> >> getting close.
>>> >> >>
>>> >> >> I'm sure the demo won't need as many little patches as the L4D demo
>>> did (I
>>> >> >> hope), so it should go nice and smooth.
>>> >> >>
>>> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
>>> >> >> hypothesis:
>>> >> >>
>>> >> >> L4D2 will be backwards compatible with L4D. You will be able to
> play
>>> the L4D
>>> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be
>>> released
>>> >> >> that supports cross-game support, so people with L4D2 can play with
>>> people
>>> >> >> who only have L4D). I'd guess that you could set up L4D2 servers,
> and
>>> the
>>> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
>>> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that
> would
>>> make
>>> >> >> it supported by L4D2 servers.
>>> >> >>
>>> >> >> Anyway, I'd also like some official word on this, but since today
> is
>>> Friday,
>>> >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday
>>> since the
>>> >> >> demo is supposed to be released then.
>>> >> >>
>>> >> >> Does anyone remember if we could preload the L4D demo? That'd give
>>> some
>>> >> >> insight into if we might be able to preload this one.
>>> >> >>
>>> >> >> Jonah Hirsch
>>> >> >> -----------------------
>>> >> >>
>>> >> >>
>>> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondo...@gmail.com> wrote:
>>> >> >>
>>> >> >> > Agreed.  We'd like to get things running so our communities have
> a
>>> place to
>>> >> >> > play as soon as the demo opens up.
>>> >> >> >
>>> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <
>>> mslee...@ismsleeperwrong.com
>>> >> >> > >wrote:
>>> >> >> >
>>> >> >> > > So here we are, a week or two out from the L4D2 demo release. I
>>> wonder
>>> >> >> > > if we can get any sort of heads up on what to expect for this.
>>> >> >> > >
>>> >> >> > > The big question I think most of us have is - Are the servers
>>> going to
>>> >> >> > > be backwards compatible with L4D1, or will we have to run L4D1
>>> and/or
>>> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag
> showed
>>> up in
>>> >> >> > > sv_tags which seems to indicate that we may only have 1 server
>>> running
>>> >> >> > > for both games, but some confirmation or denial on this would
> be
>>> great.
>>> >> >> > >
>>> >> >> > > I am going to guess that we are going to get the server files a
>>> bit in
>>> >> >> > > advance like we did the last go around. Are forked servers
> still
>>> in
>>> >> >> > > play? I would hope so, they are awesome.
>>> >> >> > >
>>> >> >> > > Are there any new cvars we should know about before hand, stuff
>>> like the
>>> >> >> > > Steamgroups?
>>> >> >> > >
>>> >> >> > >
>>> >> >> > > _______________________________________________
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