There were all sorts of issues because Valve never used such a system with servers before. However, now that they know what they are doing, we SHOULD be better off. I remember, the first full day no one could connect to a server. A pre-release of the dedicated server would be nice so that when people went to play, there are more then 3 servers :-P
On Sun, Oct 25, 2009 at 4:50 PM, FDL1 <fiercedeityli...@gmail.com> wrote: > I would assume that the L4D1 demo's Windows binaries being shot was a > fluke and not going to become common practice... I hope. But certainly > more time to prepare would be nice. > > On Sun, Oct 25, 2009 at 5:36 PM, turb0z <tur...@undergamer.com> wrote: >> Yeah, just like in 2008 with L4D, the server files preload really meant >> nothing. Everyone who preloaded the HLDS files ended up having to download >> all the files again anyway because the server files were jacked to hell. >> >> If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers >> since the new game doesn't depend on the other one (it's not an expansion) >> and we'll probably get 24 hours to preload the core demo server files with >> the final update on release day. >> >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb >> Sent: Friday, October 23, 2009 9:34 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] L4D2 Demo >> >> I know... I said that, lol. >> >> On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar <jeffsu...@gmail.com> wrote: >>> Hes talking about cilentside preloads. >>> >>> On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb < >>> matthew.j.gottl...@gmail.com> wrote: >>> >>>> I'm not seeing any changes on the hldsupdatetool list >>>> >>>> On Fri, Oct 23, 2009 at 9:12 PM, msleeper <mslee...@ismsleeperwrong.com> >>>> wrote: >>>> > Confirmed, restart steam if the demo isn't in your game list. Hey what >>>> > do you know. >>>> > >>>> > >>>> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: >>>> >> I'm told that the demo is preloading now. I have yet to preorder l4d2 >>>> >> so I can't confirm. >>>> >> >>>> >> >>>> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper >> <mslee...@ismsleeperwrong.com> >>>> wrote: >>>> >> > Just because Gamestop is handing out the demo, that doesn't mean >>>> squat. >>>> >> > Look at Borderlands - they handed out that game and it won't unlock >>>> >> > until the 26th. >>>> >> > >>>> >> > Anyway - I imagine that we'll get our fair share of bug fixes and >>>> >> > updates for the demo. I more or less agree with your assumption on >> the >>>> >> > tag and the cross-game serving. At least I really hope we will be >> able >>>> >> > to do something like that, I really do not want to split up my game >>>> >> > servers for 2 games that are fairly similar. >>>> >> > >>>> >> > I don't think we could preload the demo, but we did preload the >> actual >>>> >> > game. >>>> >> > >>>> >> > >>>> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: >>>> >> >> Well first of all it's *4* days to the demo release. :P >>>> >> >> If this is *JUST *like the L4D demo, we'll get the server files the >>>> day >>>> >> >> before, but who knows, we could get it a little sooner, although >> it's >>>> >> >> getting close. >>>> >> >> >>>> >> >> I'm sure the demo won't need as many little patches as the L4D demo >>>> did (I >>>> >> >> hope), so it should go nice and smooth. >>>> >> >> >>>> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best >>>> >> >> hypothesis: >>>> >> >> >>>> >> >> L4D2 will be backwards compatible with L4D. You will be able to >> play >>>> the L4D >>>> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be >>>> released >>>> >> >> that supports cross-game support, so people with L4D2 can play with >>>> people >>>> >> >> who only have L4D). I'd guess that you could set up L4D2 servers, >> and >>>> the >>>> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between >>>> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that >> would >>>> make >>>> >> >> it supported by L4D2 servers. >>>> >> >> >>>> >> >> Anyway, I'd also like some official word on this, but since today >> is >>>> Friday, >>>> >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday >>>> since the >>>> >> >> demo is supposed to be released then. >>>> >> >> >>>> >> >> Does anyone remember if we could preload the L4D demo? That'd give >>>> some >>>> >> >> insight into if we might be able to preload this one. >>>> >> >> >>>> >> >> Jonah Hirsch >>>> >> >> ----------------------- >>>> >> >> >>>> >> >> >>>> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondo...@gmail.com> wrote: >>>> >> >> >>>> >> >> > Agreed. We'd like to get things running so our communities have >> a >>>> place to >>>> >> >> > play as soon as the demo opens up. >>>> >> >> > >>>> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper < >>>> mslee...@ismsleeperwrong.com >>>> >> >> > >wrote: >>>> >> >> > >>>> >> >> > > So here we are, a week or two out from the L4D2 demo release. I >>>> wonder >>>> >> >> > > if we can get any sort of heads up on what to expect for this. >>>> >> >> > > >>>> >> >> > > The big question I think most of us have is - Are the servers >>>> going to >>>> >> >> > > be backwards compatible with L4D1, or will we have to run L4D1 >>>> and/or >>>> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag >> showed >>>> up in >>>> >> >> > > sv_tags which seems to indicate that we may only have 1 server >>>> running >>>> >> >> > > for both games, but some confirmation or denial on this would >> be >>>> great. >>>> >> >> > > >>>> >> >> > > I am going to guess that we are going to get the server files a >>>> bit in >>>> >> >> > > advance like we did the last go around. Are forked servers >> still >>>> in >>>> >> >> > > play? I would hope so, they are awesome. >>>> >> >> > > >>>> >> >> > > Are there any new cvars we should know about before hand, stuff >>>> like the >>>> >> >> > > Steamgroups? >>>> >> >> > > >>>> >> >> > > >>>> >> >> > > _______________________________________________ >>>> >> >> > > To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >> > > please visit: >>>> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >> >> > > >>>> >> >> > _______________________________________________ >>>> >> >> > To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> >> > please visit: >>>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >> >> > >>>> >> >> _______________________________________________ >>>> >> >> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >> > >>>> >> > >>>> >> > _______________________________________________ >>>> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >>>> please visit: >>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >> > >>>> >> >>>> >> _______________________________________________ >>>> >> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds