I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know
On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila <kornhol...@gmail.com>wrote: > Fixed stickies being destructible before they're stuck to something. > > >:( > > On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen <jas...@valvesoftware.com > >wrote: > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > Added 3 new hats that can be worn by any class. > > - "Towering Pillar of Hats" > > - "Noble Amassment of Hats" > > - "Modest Pile of Hat" > > Added Propaganda contest winners' hats for First Place, First Runner-up, > > and Second Runner-up. > > Added "Edit Loadout" button to the class menu. > > Changed the main menu background to randomly use the Red, Blue, and > > Soldier/Demo background images. > > Fixed Snipers being able to shoot enemies through gates. > > Fixed Linux servers not properly reconnecting to Steam when they lose > their > > connection. > > Fixed stickies being destructible before they're stuck to something. > > Fixed the return progress bar above a dropped flag not animating if the > > return time on the flag is less than 30 seconds. > > Fixed the CTF HUD not properly handling flags being disabled/enabled > during > > the round. > > Fixed player health panels sometimes using the wrong animations for > buffed > > or low health values. > > Updated the net_showevents convar to be marked as a cheat. > > Updated the main menu news buttons to direct players to the most recent > TF2 > > update and the TF2 blog. > > Updated Italian localization strings. > > Updated the custom TF2 fonts with Polish characters. > > Updated CP_Gorge. > > - Added more cover outside of the initial BLU spawn area. > > - Added a forward spawn for the BLU team after Cap1 is captured. > > - Added another access point to the upper level from the front of the > RED > > base > > - Added more cover in the room just before Cap2. > > - Decreased RED team's respawn time while they own Cap1. > > - Fixed a few areas where players would sometimes become stuck. > > > > Community requests: > > Added new options for the Invade CTF game mode flag. Default is 1. > > - 0 : No neutral time > > - 1 : Flag goes neutral in 30 seconds (current behavior) > > - 2 : Flag goes neutral in 1/2 the return time > > Added scoring choice for the Invade CTF game mode. Default is 0. > > - 0 : Increment score (current behavior) > > - 1 : Increment capture count > > Added new inputs to item_teamflag > > - ForceDrop : Force the flag to be dropped if it's being carried by a > > player. > > - ForceReset : Force the flag to be dropped if it's being carried by a > > player, then reset the flag to its original location. > > - SetReturnTime : Set the length of time (in seconds) before a dropped > > flag returns to base. > > Added new output to item_teamflag > > - OnTouchSameTeam : Sent when the flag is touched by a player on the > same > > team. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds