I think they mean they fixed others being able to destroy them before being
stuck. you can still detonate them before hitting something, as far as i
know

On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila <kornhol...@gmail.com>wrote:

> Fixed stickies being destructible before they're stuck to something.
>
> >:(
>
> On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen <jas...@valvesoftware.com
> >wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Added 3 new hats that can be worn by any class.
> >   - "Towering Pillar of Hats"
> >   - "Noble Amassment of Hats"
> >   - "Modest Pile of Hat"
> > Added Propaganda contest winners' hats for First Place, First Runner-up,
> > and Second Runner-up.
> > Added "Edit Loadout" button to the class menu.
> > Changed the main menu background to randomly use the Red, Blue, and
> > Soldier/Demo background images.
> > Fixed Snipers being able to shoot enemies through gates.
> > Fixed Linux servers not properly reconnecting to Steam when they lose
> their
> > connection.
> > Fixed stickies being destructible before they're stuck to something.
> > Fixed the return progress bar above a dropped flag not animating if the
> > return time on the flag is less than 30 seconds.
> > Fixed the CTF HUD not properly handling flags being disabled/enabled
> during
> > the round.
> > Fixed player health panels sometimes using the wrong animations for
> buffed
> > or low health values.
> > Updated the net_showevents convar to be marked as a cheat.
> > Updated the main menu news buttons to direct players to the most recent
> TF2
> > update and the TF2 blog.
> > Updated Italian localization strings.
> > Updated the custom TF2 fonts with Polish characters.
> > Updated CP_Gorge.
> >   - Added more cover outside of the initial BLU spawn area.
> >   - Added a forward spawn for the BLU team after Cap1 is captured.
> >   - Added another access point to the upper level from the front of the
> RED
> > base
> >   - Added more cover in the room just before Cap2.
> >   - Decreased RED team's respawn time while they own Cap1.
> >   - Fixed a few areas where players would sometimes become stuck.
> >
> > Community requests:
> > Added new options for the Invade CTF game mode flag. Default is 1.
> >   - 0 : No neutral time
> >   - 1 : Flag goes neutral in 30 seconds (current behavior)
> >   - 2 : Flag goes neutral in 1/2 the return time
> > Added scoring choice for the Invade CTF game mode. Default is 0.
> >   - 0 : Increment score (current behavior)
> >   - 1 : Increment capture count
> > Added new inputs to item_teamflag
> >   - ForceDrop : Force the flag to be dropped if it's being carried by a
> > player.
> >   - ForceReset : Force the flag to be dropped if it's being carried by a
> > player, then reset the flag to its original location.
> >   - SetReturnTime : Set the length of time (in seconds) before a dropped
> > flag returns to base.
> > Added new output to item_teamflag
> >   - OnTouchSameTeam : Sent when the flag is touched by a player on the
> same
> > team.
> >
> > Jason
> >
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> >
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