No ctf_doublecross map never ending fix?   FAIL!!!!

Jason Ruymen wrote:
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Added 3 new hats that can be worn by any class.
   - "Towering Pillar of Hats"
   - "Noble Amassment of Hats"
   - "Modest Pile of Hat"
Added Propaganda contest winners' hats for First Place, First Runner-up, and 
Second Runner-up.
Added "Edit Loadout" button to the class menu.
Changed the main menu background to randomly use the Red, Blue, and 
Soldier/Demo background images.
Fixed Snipers being able to shoot enemies through gates.
Fixed Linux servers not properly reconnecting to Steam when they lose their 
connection.
Fixed stickies being destructible before they're stuck to something.
Fixed the return progress bar above a dropped flag not animating if the return 
time on the flag is less than 30 seconds.
Fixed the CTF HUD not properly handling flags being disabled/enabled during the 
round.
Fixed player health panels sometimes using the wrong animations for buffed or 
low health values.
Updated the net_showevents convar to be marked as a cheat.
Updated the main menu news buttons to direct players to the most recent TF2 
update and the TF2 blog.
Updated Italian localization strings.
Updated the custom TF2 fonts with Polish characters.
Updated CP_Gorge.
   - Added more cover outside of the initial BLU spawn area.
   - Added a forward spawn for the BLU team after Cap1 is captured.
   - Added another access point to the upper level from the front of the RED 
base
   - Added more cover in the room just before Cap2.
   - Decreased RED team's respawn time while they own Cap1.
   - Fixed a few areas where players would sometimes become stuck.

Community requests:
Added new options for the Invade CTF game mode flag. Default is 1.
   - 0 : No neutral time
   - 1 : Flag goes neutral in 30 seconds (current behavior)
   - 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0.
   - 0 : Increment score (current behavior)
   - 1 : Increment capture count
Added new inputs to item_teamflag
   - ForceDrop : Force the flag to be dropped if it's being carried by a player.
   - ForceReset : Force the flag to be dropped if it's being carried by a 
player, then reset the flag to its original location.
   - SetReturnTime : Set the length of time (in seconds) before a dropped flag 
returns to base.
Added new output to item_teamflag
   - OnTouchSameTeam : Sent when the flag is touched by a player on the same 
team.

Jason

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