That is what Korn was complaining about Jeff.

On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar <jeffsu...@gmail.com> wrote:

> I think they mean they fixed others being able to destroy them before being
> stuck. you can still detonate them before hitting something, as far as i
> know
>
> On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila <kornhol...@gmail.com
> >wrote:
>
> > Fixed stickies being destructible before they're stuck to something.
> >
> > >:(
> >
> > On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen <jas...@valvesoftware.com
> > >wrote:
> >
> > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > Added 3 new hats that can be worn by any class.
> > >   - "Towering Pillar of Hats"
> > >   - "Noble Amassment of Hats"
> > >   - "Modest Pile of Hat"
> > > Added Propaganda contest winners' hats for First Place, First
> Runner-up,
> > > and Second Runner-up.
> > > Added "Edit Loadout" button to the class menu.
> > > Changed the main menu background to randomly use the Red, Blue, and
> > > Soldier/Demo background images.
> > > Fixed Snipers being able to shoot enemies through gates.
> > > Fixed Linux servers not properly reconnecting to Steam when they lose
> > their
> > > connection.
> > > Fixed stickies being destructible before they're stuck to something.
> > > Fixed the return progress bar above a dropped flag not animating if the
> > > return time on the flag is less than 30 seconds.
> > > Fixed the CTF HUD not properly handling flags being disabled/enabled
> > during
> > > the round.
> > > Fixed player health panels sometimes using the wrong animations for
> > buffed
> > > or low health values.
> > > Updated the net_showevents convar to be marked as a cheat.
> > > Updated the main menu news buttons to direct players to the most recent
> > TF2
> > > update and the TF2 blog.
> > > Updated Italian localization strings.
> > > Updated the custom TF2 fonts with Polish characters.
> > > Updated CP_Gorge.
> > >   - Added more cover outside of the initial BLU spawn area.
> > >   - Added a forward spawn for the BLU team after Cap1 is captured.
> > >   - Added another access point to the upper level from the front of the
> > RED
> > > base
> > >   - Added more cover in the room just before Cap2.
> > >   - Decreased RED team's respawn time while they own Cap1.
> > >   - Fixed a few areas where players would sometimes become stuck.
> > >
> > > Community requests:
> > > Added new options for the Invade CTF game mode flag. Default is 1.
> > >   - 0 : No neutral time
> > >   - 1 : Flag goes neutral in 30 seconds (current behavior)
> > >   - 2 : Flag goes neutral in 1/2 the return time
> > > Added scoring choice for the Invade CTF game mode. Default is 0.
> > >   - 0 : Increment score (current behavior)
> > >   - 1 : Increment capture count
> > > Added new inputs to item_teamflag
> > >   - ForceDrop : Force the flag to be dropped if it's being carried by a
> > > player.
> > >   - ForceReset : Force the flag to be dropped if it's being carried by
> a
> > > player, then reset the flag to its original location.
> > >   - SetReturnTime : Set the length of time (in seconds) before a
> dropped
> > > flag returns to base.
> > > Added new output to item_teamflag
> > >   - OnTouchSameTeam : Sent when the flag is touched by a player on the
> > same
> > > team.
> > >
> > > Jason
> > >
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