Don't forget income tax. Also I think that's before charity as well, and I'm sure the entire development teams for each of those games get a share. It gets split pretty quickly though they will surely enjoy the bonus. :P
On Fri, May 14, 2010 at 10:07 PM, Josh Bost <dislexs...@dislexsick.com>wrote: > Of course, you can't compare a large franchise of games to the indie > games, these guys had no advertising and no intention to make a lot of > money - MW2 was backed by advertising, hype, and was a sequel which > naturally gave it an edge. For a more fair comparison however, how > much did the first COD game released gross in its first 5 days? > > I was just drawing attention to the fact that, yes, a lower price CAN > and WILL bring in the crowds, and earn you a lot of money - I'm sure > each of those developers are now happy with their ~$200K each. I'm > yet to look at actual figures, but I assume the $1.25M was after the > charity donations? The point is more the VOLUME of sales given the > situation. > > > On Sat, May 15, 2010 at 12:20 PM, Alec Sanger <eclyp...@hotmail.com> > wrote: > > > > They raised almost $1,000,000 for themselves. That's fantastic, and I > fully support these guys. I'm a huge fan of indy developers and do what I > can to support them. But come on, they raised a total of $1.25 million > between 5 games. MW2 earned over half a billion dollars in sales in just 5 > days. Yes, 550x more than that. > > > > I'm not trying to say that the highest price is always the best, I'm just > saying that all business are here to make money, and they have found the > price which the most people are willing to pay. Going lower may result in > more sales but a lower revenue, and a higher cost may result in less sales > and a lower revenue. > > > > Thank you, > > Alec Sanger > > > > > > > >> From: dislexs...@dislexsick.com > >> To: hlds@list.valvesoftware.com > >> Date: Sat, 15 May 2010 11:11:49 +0930 > >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> > >> Go look up the 'humble indie bundle'. It kills your arguement pretty > >> fast actually. > >> > >> Sent from my iPhone > >> > >> On 15/05/2010, at 4:47 AM, Alec Sanger <eclyp...@hotmail.com> wrote: > >> > >> > > >> > Since you've put no lower bounds on your theory, are you asserting > >> > that valve would make more money by selling their games for $0.05 > >> > rather than $30? You have to realize that there are analysts hired > >> > to determine the most appropriate price point based on current and > >> > past trends. I would certainly trust their judgment over yours. > >> > While I would love valve games for as little money as possible, it's > >> > not always in their best interest to reduce the price. > >> > > >> > Why are we even talking about this on the HLDS mailing list? > >> > > >> > Thank you, > >> > Alec Sanger > >> > > >> > > >> > > >> >> Date: Fri, 14 May 2010 15:09:09 -0400 > >> >> From: gizmokid2...@gmail.com > >> >> To: hlds@list.valvesoftware.com > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> > >> >> Just to add my quick $0.02 since most people don't understand. > >> >> > >> >> "And if it does make a sale more likely, does giving the game out for > >> >> less money help Valve?" > >> >> > >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > >> >> > >> >> You're going to get more people to buy the game at $35 than you are > >> >> at > >> >> $50. You'll easily get enough extra sales to make more money selling > >> >> more copies than you would by selling it to less people at $50/ea. > >> >> > >> >> Simple economics, yet most people and business owners don't > >> >> understand. > >> >> It's not like Valve has to spend extra money for each extra copy of > >> >> the > >> >> game sold...they aren't selling physical copies, it's all digital, > >> >> and > >> >> they already have the infrastructure in place to handle the > >> >> downloads. > >> >> > >> >> -Michael > >> >> > >> >> ------ Original Message ------- > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> From: Ed Kellett <e...@estc.demon.co.uk> > >> >> To: Half-Life dedicated Win32 server mailing list > >> >> <hlds@list.valvesoftware.com> > >> >> Date: 5/14/2010 2:51 PM EST > >> >>> Piracy is not defined by your moral outlook on the situation, the > >> >>> CS:S beta > >> >>> is copyright Valve and to download it (from their servers or > >> >>> otherwise) > >> >>> without their permission is illegal. Whether or not illegal > >> >>> downloading > >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want > >> >>> to have > >> >>> access to it. The Subscriber Agreement gives them the right to ban > >> >>> anyone > >> >>> they like from Steam in any case. > >> >>> > >> >>> How can an "increase in anticipation" arise from more people > >> >>> already having > >> >>> the game anyway? And if it does make a sale more likely, does > >> >>> giving the > >> >>> game out for less money help Valve? > >> >>> > >> >>> ----- Original Message ----- > >> >>> From: "Max S"<si3ila...@gmail.com> > >> >>> To: "Half-Life dedicated Win32 server mailing list" > >> >>> <hlds@list.valvesoftware.com> > >> >>> Sent: Friday, May 14, 2010 7:11 PM > >> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >>> > >> >>> > >> >>> > >> >>>> If it were a paid DLC and none of the public had access, then > >> >>>> yes, it > >> >>>> would > >> >>>> be piracy. You can only play on Beta servers if you've purchased > >> >>>> a license > >> >>>> of CS:S, thousands have already downloaded the client and posted > >> >>>> videos > >> >>>> online, and legitimate copies of the game will be updated next > >> >>>> week. No > >> >>>> core > >> >>>> gameplay elements have been changed/added, and an increase in > >> >>>> anticipation > >> >>>> hardly hurts Valve (and increases the probability of a week(end) > >> >>>> sale to > >> >>>> celebrate the update). > >> >>>> > >> >>>> On Fri, May 14, 2010 at 4:06 AM, ics<i...@ics-base.net> wrote: > >> >>>> > >> >>>> > >> >>>>> Well it's like a copy of a game you do not own. Technically > >> >>>>> piracy, > >> >>>>> since it's unreleased. > >> >>>>> > >> >>>>> -ics > >> >>>>> > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >>> > >> >>> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > _________________________________________________________________ > >> > Hotmail has tools for the New Busy. Search, chat and e-mail from > >> > your inbox. > >> > > http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _________________________________________________________________ > > The New Busy is not the old busy. 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