Must be using some bad content servers. I specify mine and havent had that issue as far as I know.
On Thu, Jun 10, 2010 at 3:10 PM, Dave <pa...@sky.com> wrote: > Engie multiple builds is back, played Valve. :E > > ----- Original Message ----- > From: "Jason Ruymen" <jas...@valvesoftware.com> > To: "'Half-Life dedicated Linux server mailing list'" > <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>; > <hlds_annou...@list.valvesoftware.com> > Sent: Thursday, June 10, 2010 9:32 PM > Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: > Source Beta Updates Released > > >> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: >> Source Beta have been released. Please run hldsupdatetool to receive the >> updates. The specific changes include: >> >> Engine >> - Made several changes that improve stability for clients running low on >> addressable memory. >> - Changed all HTML controls to use Webkit for the rendering engine. >> >> Team Fortress 2 >> - Added Mac support. >> - Overhauled the main menu, and added help to Loadout, Backpack, and >> Crafting screens. >> - Added Training, with support for General gameplay & Soldier class >> training for now. >> - Added Offline Practice mode, with support for KOTH maps and Dustbowl. >> - The "Open Character Loadout" key will now go to your future class if >> you've requested a class change, but haven't respawned yet. >> - Community Requests: >> - Added "mp_forceautoteam", a server convar that forces all joining >> players to autoteam. >> - Added "mp_stalemate_meleeonly", a server convar that allows melee >> weapons only during stalemates. >> - Added "ExtinguishPlayer" input to tf_player for map makers. >> >> Counter-Strike: Source Beta >> - Fixed "wade" water sound not playing correctly on maps like Chateau. >> - Updated the scoreboard: >> - Fixed to scale correctly in 5:4 resolution. >> - Fixed so it can be closed during intermission >> - Reduced font size to accommodate seeing 16 players per side. >> - Fixed issue that awarded three points and a separate achievement when >> the bomb explodes after the round ends. >> - Fixed issue with round end panel blocking the view of the game. >> - Fixed issue in which you weren't given credit for grenade damage if you >> fired a weapon at someone then hit them with a grenade. >> - Fixed getting the achievement for shooting enemies in mid-air if the >> enemies were on ladders. >> - Fixed mapcycle.txt skipping over several entries in the list. >> - Fixed console warnings about missing materials. >> - Fixed an issue that could cause a single MVP star to appear as an entry >> on the scoreboard. >> - Fixed issue that made the FINISHER achievement impossible to get. >> - Fixed ai_test_los crashing the server. >> - Fixed the chat window so it no longer renders over scoreboard. >> - Fixed MVPs not being cleared when sv_nomvp is set to 1. >> - Marked mat_showlowresimage as a cheat command. >> - Updated several strings to be gender neutral. >> - The large radar is now disabled when freeze cam is active. >> - Achievements dialog changes: >> - Now displaying the Steam Achievements dialog instead of the in-game >> Achievements dialog if screen width is less than 1024. >> - The Achievements dialog is now closed if you have it open and switch >> to a lower resolution. >> - Repositioned the Fun Fact on the summary tab of the Achievements dialog >> and gave it a background to fix truncation and readability. >> - Added a priority order for displaying win conditions when multiple win >> conditions are set. >> - If timelimit exists and is not 0, then show timelimit. >> - If timelimit does not exist, show maxrounds if not 0. >> - If both timelimit and maxrounds are 0, show winlimit. >> - If timelimit, maxrounds, and winlimit are all 0, show nothing. >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds