Must be using some bad content servers. I specify mine and havent had
that issue as far as I know.

On Thu, Jun 10, 2010 at 3:10 PM, Dave <pa...@sky.com> wrote:
> Engie multiple builds is back, played Valve. :E
>
> ----- Original Message -----
> From: "Jason Ruymen" <jas...@valvesoftware.com>
> To: "'Half-Life dedicated Linux server mailing list'"
> <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>;
> <hlds_annou...@list.valvesoftware.com>
> Sent: Thursday, June 10, 2010 9:32 PM
> Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike:
> Source Beta Updates Released
>
>
>> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> Source Beta have been released.  Please run hldsupdatetool to receive the
>> updates.  The specific changes include:
>>
>> Engine
>> - Made several changes that improve stability for clients running low on
>> addressable memory.
>> - Changed all HTML controls to use Webkit for the rendering engine.
>>
>> Team Fortress 2
>> - Added Mac support.
>> - Overhauled the main menu, and added help to Loadout, Backpack, and
>> Crafting screens.
>> - Added Training, with support for General gameplay & Soldier class
>> training for now.
>> - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
>> - The "Open Character Loadout" key will now go to your future class if
>> you've requested a class change, but haven't respawned yet.
>> - Community Requests:
>>  - Added "mp_forceautoteam", a server convar that forces all joining
>> players to autoteam.
>>  - Added "mp_stalemate_meleeonly", a server convar that allows melee
>> weapons only during stalemates.
>>  - Added "ExtinguishPlayer" input to tf_player for map makers.
>>
>> Counter-Strike: Source Beta
>> - Fixed "wade" water sound not playing correctly on maps like Chateau.
>> - Updated the scoreboard:
>>   - Fixed to scale correctly in 5:4 resolution.
>>   - Fixed so it can be closed during intermission
>>   - Reduced font size to accommodate seeing 16 players per side.
>> - Fixed issue that awarded three points and a separate achievement when
>> the bomb explodes after the round ends.
>> - Fixed issue with round end panel blocking the view of the game.
>> - Fixed issue in which you weren't given credit for grenade damage if you
>> fired a weapon at someone then hit them with a grenade.
>> - Fixed getting the achievement for shooting enemies in mid-air if the
>> enemies were on ladders.
>> - Fixed mapcycle.txt skipping over several entries in the list.
>> - Fixed console warnings about missing materials.
>> - Fixed an issue that could cause a single MVP star to appear as an entry
>> on the scoreboard.
>> - Fixed issue that made the FINISHER achievement impossible to get.
>> - Fixed ai_test_los crashing the server.
>> - Fixed the chat window so it no longer renders over scoreboard.
>> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>> - Marked mat_showlowresimage as a cheat command.
>> - Updated several strings to be gender neutral.
>> - The large radar is now disabled when freeze cam is active.
>> - Achievements dialog changes:
>>   - Now displaying the Steam Achievements dialog instead of the in-game
>> Achievements dialog if screen width is less than 1024.
>>   - The Achievements dialog is now closed if you have it open and switch
>> to a lower resolution.
>> - Repositioned the Fun Fact on the summary tab of the Achievements dialog
>> and gave it a background to fix truncation and readability.
>> - Added a priority order for displaying win conditions when multiple win
>> conditions are set.
>>   - If timelimit exists and is not 0, then show timelimit.
>>   - If timelimit does not exist, show maxrounds if not 0.
>>   - If both timelimit and maxrounds are 0, show winlimit.
>>   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>>
>> Jason
>>
>>
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>
>
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