I had two reports from different (reliable) sources that said the exploit 
was working again whilst I awaited my servers updating. However, if it isn't 
then I'm certainly glad to hear it!

----- Original Message ----- 
From: "Tony Paloma" <drunkenf...@hotmail.com>
To: "'Half-Life dedicated Win32 server mailing list'" 
<hlds@list.valvesoftware.com>
Sent: Friday, June 11, 2010 12:48 AM
Subject: Re: [hlds] Team Fortress 2,Day of Defeat: Source and 
Counter-Strike: Source BetaUpdates Released


> It doesn't work, he was just trolled by this thread or similar:
> http://www.facepunch.com/showthread.php?t=951627
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, June 10, 2010 4:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta Updates Released
>
> I concur. Build x x doesn't work anymore so if there is new method, it
> doesn't work.
>
> -ics
>
> 11.6.2010 1:23, Allan Button kirjoitti:
>> Unless there is a new way to do it, my servers don't have this problem.
> Email me off list with your method.
>>
>> Allan
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dave
>> Sent: Thursday, June 10, 2010 6:10 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta Updates Released
>>
>> Engie multiple builds is back, played Valve. :E
>>
>> ----- Original Message -----
>> From: "Jason Ruymen"<jas...@valvesoftware.com>
>> To: "'Half-Life dedicated Linux server mailing list'"
>>
> <hlds_li...@list.valvesoftware.com>;<hlds@list.valvesoftware.com>;<hlds_anno
> u...@list.valvesoftware.com>
>> Sent: Thursday, June 10, 2010 9:32 PM
>> Subject: [hlds] Team Fortress 2, Day of Defeat: Source and 
>> Counter-Strike:
>> Source Beta Updates Released
>>
>>
>>
>>> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>>> Source Beta have been released.  Please run hldsupdatetool to receive
>>> the updates.  The specific changes include:
>>>
>>> Engine
>>> - Made several changes that improve stability for clients running low
>>> on addressable memory.
>>> - Changed all HTML controls to use Webkit for the rendering engine.
>>>
>>> Team Fortress 2
>>> - Added Mac support.
>>> - Overhauled the main menu, and added help to Loadout, Backpack, and
>>> Crafting screens.
>>> - Added Training, with support for General gameplay&  Soldier class
>>> training for now.
>>> - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
>>> - The "Open Character Loadout" key will now go to your future class if
>>> you've requested a class change, but haven't respawned yet.
>>> - Community Requests:
>>>   - Added "mp_forceautoteam", a server convar that forces all joining
>>> players to autoteam.
>>>   - Added "mp_stalemate_meleeonly", a server convar that allows melee
>>> weapons only during stalemates.
>>>   - Added "ExtinguishPlayer" input to tf_player for map makers.
>>>
>>> Counter-Strike: Source Beta
>>> - Fixed "wade" water sound not playing correctly on maps like Chateau.
>>> - Updated the scoreboard:
>>>    - Fixed to scale correctly in 5:4 resolution.
>>>    - Fixed so it can be closed during intermission
>>>    - Reduced font size to accommodate seeing 16 players per side.
>>> - Fixed issue that awarded three points and a separate achievement
>>> when the bomb explodes after the round ends.
>>> - Fixed issue with round end panel blocking the view of the game.
>>> - Fixed issue in which you weren't given credit for grenade damage if
>>> you fired a weapon at someone then hit them with a grenade.
>>> - Fixed getting the achievement for shooting enemies in mid-air if the
>>> enemies were on ladders.
>>> - Fixed mapcycle.txt skipping over several entries in the list.
>>> - Fixed console warnings about missing materials.
>>> - Fixed an issue that could cause a single MVP star to appear as an
>>> entry on the scoreboard.
>>> - Fixed issue that made the FINISHER achievement impossible to get.
>>> - Fixed ai_test_los crashing the server.
>>> - Fixed the chat window so it no longer renders over scoreboard.
>>> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>>> - Marked mat_showlowresimage as a cheat command.
>>> - Updated several strings to be gender neutral.
>>> - The large radar is now disabled when freeze cam is active.
>>> - Achievements dialog changes:
>>>    - Now displaying the Steam Achievements dialog instead of the
>>> in-game Achievements dialog if screen width is less than 1024.
>>>    - The Achievements dialog is now closed if you have it open and
>>> switch to a lower resolution.
>>> - Repositioned the Fun Fact on the summary tab of the Achievements
>>> dialog and gave it a background to fix truncation and readability.
>>> - Added a priority order for displaying win conditions when multiple
>>> win conditions are set.
>>>    - If timelimit exists and is not 0, then show timelimit.
>>>    - If timelimit does not exist, show maxrounds if not 0.
>>>    - If both timelimit and maxrounds are 0, show winlimit.
>>>    - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>>>
>>> Jason
>>>
>>>
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>>>
>>
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