Nomy, that's the conventional wisdom about VPSes, and the many levels of sharing that you're describing may be true at many VPS providers (any company with "burstable" RAM would be an example of one to avoid for a game server), but it's also possible to dedicate CPU cores and memory to each VPS. When this is combined with a high-performance virtualization platform such as Xen, and various tweaks are applied, such as PV-on-HVM drivers and the use of stubdoms, it's possible to get performance that's very close to bare hardware. If a game server wouldn't have problems on a regular dedicated server, it wouldn't have a problem on one of these well-configured virtual servers, either.

The disk and network are still shared, but game servers don't actually use the disk much, and modern gigE network adapters have functionality built in that makes them perform at near line-rate for virtualized machines.

-John

On 12/7/2010 11:23 AM, ]HeLL[ Nomy wrote:
There is nothing wrong with virtualisation as long as you use it for web
servers etc... Not some busy game servers... because the CPU and the RAM is
SHARED. The network connection on the parent machine is also shared across
other VPSs. Some GSP advertise that their VPS can handle game servers very
well. Thats just BS IMO.

If your friend is running CSS, TF2 and Gmod servers on 1 VPS, they wont lag
if empty or with few players on. Once they gain popularity, that's when the
lag hits all 3 gameservers.

If you are on a tight budget, get game server slots, works out alot cheaper
than a VPS.

On 7 December 2010 18:49,<superr...@wdzclan.com>  wrote:

There's nothing wrong with virtualization, you get what you pay for.  My
buddy is renting a vps from NFO, and he's running a tf2, gmod and css
server.  Netgraph doesn't show any choke, and the fps's remain consistent.
  I honestly do believe it's advanced far enough to actually be useful in
this manner, so why not take advantage of it if you're running on a tight
budget?
Sent from my BlackBerry® phone powered by Koodo Mobile®.

-----Original Message-----
From: "]HeLL[ Nomy"<n...@hellclan.co.uk>
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 7 Dec 2010 18:42:46
To: Half-Life dedicated Win32 server mailing list<
hlds@list.valvesoftware.com>
Reply-To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Help.

http://www.gtxgaming.co.uk/dedicated-servers
Pretty good price... hosted in good datacentre...
Don't get the VPS tho but some people like laggy servers they can get VPS
:)

On 7 December 2010 17:52, Graham M<graham.mcmas...@ntlworld.com>  wrote:

  Probably 1and1?


On 07/12/2010 17:30, Drogen Viech wrote:

A german provider?! Please tell us which one it is :O
(Or me, in a personal e-mail, if you don't want to advertise hosting
companies in here).

2010/12/7 Dominik Friedrichs<d...@forlix.org>:

Just as a note, I'm running a CS:S and TF2 on a VPS from a
professional/reputable German provider, I admit there are times with
lags
but those are very rare. Its a great compromise for 30 Euros a month,
as
compared to their cheapest dedicated wich is around 80 Euros.
But its always a little bit of a gambling when trying out new
providers,
thats for sure. Good thing is, some allow you to try out a VPS for a
certain
time for free.

----- Original Message ----- From: "Shane Arnold"<
clontar...@iinet.net.au>
To: "Half-Life dedicated Win32 server mailing list"
<hlds@list.valvesoftware.com>
Sent: Tuesday, December 07, 2010 16:35
Subject: Re: [hlds] Help.


  "This isn't the case when using certain virtualization software and
decent
hardware, while giving dedicated resources to the servers."

And until the day every other VPS provider follows this mindset, VPS's
will always be unsuitable for the demand a high-usage game server will
put
on it. It's all well and good flogging the NFO horse, but give it a
rest. A
dedicated server will always outperform a VPS equivalent of the same
spec.
I'd recommend simply renting a server instead of the VPS or dedicated
solution. It's a lot of investment for a game server.


On 07/12/2010 11:27 PM, Oh Noes! wrote:

This isn't the case when using certain virtualization software and
decent
hardware, while giving dedicated resources to the servers. I didn't
believe
it was possible to do well with a virtual server either, until I saw
it
done
at nfoservers.com. We have 3 TF2 servers running without problems on
a
hyperthreaded 2 core virtual server from NFO.

- Oh Noes!
MAX POWER Gaming: Senior Admin
MAX POWER - Voltage: Clan Leader

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ]HeLL[
Nomy
Sent: Tuesday, December 07, 2010 10:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.

Dont get a Virtual Server... all it will do is lag, that's why its
cheaper
to get one.... Dont believe people or websites when they say its
possible
to
host game servers virtually... You can host it virtually a laggy
server
if
that's what you want...

Get a Dedicated Server with good specs and use it to host your game
server.

On 7 December 2010 14:51, Oh Noes!<ohn...@maxpowergc.com>     wrote:

  Setting up your server's IP address to appear as your domain can be
done
through your name servers of your web hosting. However, if you wish
to
run
a
server that doesn't use up your own resources, you will need to pay
for
an
additional host through another type of company; called a game
server
provider. You'll have to make some decisions like anon said and then
make
the separate purchase for a hosted game server. I like
http://www.nfoservers.com as well; they are pricey, but they beat
every
other provider that I've personally looked at in service, quality,
and
features.

- Oh Noes!
MAX POWER Gaming: Senior Admin
MAX POWER - Voltage: Clan Leader

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Muhammad
Ali
Sent: Tuesday, December 07, 2010 6:23 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Help.


I am using Window XP and want to host my own game server on linux, I

rented

a domain and it is providing me unlimited space, so i want to
remotely
run
HLDS.exe on it so that the ip address of my hlds is the same as my
domain
and my window resources are not used and if i sutdown my window the
server
keep on running. but i don't know how to do it so please help me...

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