Look at the difference in the amount of models and textures a TF2 server has
versus a CS:S or a GM server. There's simply more to load and deal with.



On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden <
[email protected]> wrote:

> Ever since around the replay update I've noticed a very annoying trend with
> my TF2 servers. When they start and are fully running, they take up about
> 400MB of RAM. However, over several hours with lots of activity, the memory
> use steadily grows over 700MB, some even reach 900MB before I forcefully
> shut them down because they affect overal server performance. Our Garry's
> Mod and Counter-Strike: Source servers (both on the same engine, and running
> the same versions of Sourcemod) do not have this issue.
>
> Is this memory use a common problem for TF2 servers? Can anyone else share
> some numbers?
>
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