Look at the difference in the amount of models and textures a TF2 server has versus a CS:S or a GM server. There's simply more to load and deal with.
On Sun, Aug 14, 2011 at 7:46 AM, Joeri van der Velden < [email protected]> wrote: > Ever since around the replay update I've noticed a very annoying trend with > my TF2 servers. When they start and are fully running, they take up about > 400MB of RAM. However, over several hours with lots of activity, the memory > use steadily grows over 700MB, some even reach 900MB before I forcefully > shut them down because they affect overal server performance. Our Garry's > Mod and Counter-Strike: Source servers (both on the same engine, and running > the same versions of Sourcemod) do not have this issue. > > Is this memory use a common problem for TF2 servers? Can anyone else share > some numbers? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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