I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits.
----- Original Message ----- From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

