I have a busy server restarted 11 days ago (with more than 15835 minutes 
uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a 
classic one, running only stock maps, with replay enabled. The OS is Debian, 32 
bits.


  ----- Original Message -----
  From: Joeri van der Velden
  Sent: 08/14/11 02:46 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] TF2 server memory usage - need some answers
 
   Ever since around the replay update I've noticed a very annoying trend with 
my TF2 servers. When they start and are fully running, they take up about 400MB 
of RAM. However, over several hours with lots of activity, the memory use 
steadily grows over 700MB, some even reach 900MB before I forcefully shut them 
down because they affect overal server performance. Our Garry's Mod and 
Counter-Strike: Source servers (both on the same engine, and running the same 
versions of Sourcemod) do not have this issue.
 
 Is this memory use a common problem for TF2 servers? Can anyone else share 
some numbers?
 

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