Think you'd have to account the "environment" as well... linux/windows servers, 
what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, 
ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, 
plugins, etc. 

The general trend is that there is memory "growth", you not having such only 
would only feed my curiosity what you did disable/are using for environment.


>________________________________
>From: Michael Tharp <[email protected]>
>To: [email protected]
>Sent: Sunday, 14 August 2011, 20:20
>Subject: Re: [hlds] TF2 server memory usage - need some answers
>
>On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
>> Is this memory use a common problem for TF2 servers? Can anyone else
>> share some numbers?
>
>I have a 24-man TF2 server with replay that has been up for 4 days. It 
>currently shows 465 MiB resident. It runs normal and custom maps including 
>large ones like cashworks and swiftwater, so it isn't an unusual case.
>
>-- m. tharp
>
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