I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual restart.

On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden <
[email protected]> wrote:

> Since I didn't mention it in my original email: our servers (one Arena, one
> Payload / CP and one KotH) are running under Windows Server 2008 R2. I
> usually have to restart our servers at least every day, if they don't crash
> themselves. There's some really dodgy memory management going on.
>
> 2011/8/15 hlds <[email protected]>
>
>> I have a busy server restarted 11 days ago (with more than 15835 minutes
>> uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
>> a classic one, running only stock maps, with replay enabled. The OS is
>> Debian, 32 bits.
>>
>>
>>   ----- Original Message -----
>>   From: Joeri van der Velden
>>   Sent: 08/14/11 02:46 PM
>>   To: Half-Life dedicated Win32 server mailing list
>>   Subject: [hlds] TF2 server memory usage - need some answers
>>
>>    Ever since around the replay update I've noticed a very annoying trend
>> with my TF2 servers. When they start and are fully running, they take up
>> about 400MB of RAM. However, over several hours with lots of activity, the
>> memory use steadily grows over 700MB, some even reach 900MB before I
>> forcefully shut them down because they affect overal server performance. Our
>> Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
>> running the same versions of Sourcemod) do not have this issue.
>>
>>  Is this memory use a common problem for TF2 servers? Can anyone else
>> share some numbers?
>>
>>
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>
>
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