We're running seven (7) 24-slot TF2 servers and 2 CSS servers on a Windows 2008 RS SP1 dual Quad Core Xeon box with 16 GB of RAM. We use RAID 5 for disk management with 3 drives. The TF2 servers are busy and many remain full most of the day, the CSS ones are not so much any more.
On rare occasions, an instance of SRCDS for TF2 will climb to right around 500 MB of RAM, but I haven't monitored things very closely to see why one server might have done that. Most of the time I check them, the TF2 instances are around 320 for an empty sever to about 390 - 400 MB on a full one. The CSS instances usually hover well below 200 MB. Our servers never hang or need a manual restart. They will run without a hitch for over as week without a crash until I restart the box after I do an occasional Windows update. We're running Metamod and SourceMod with a few plugins, no Eventscripts. We also use gameMe stats and SourceBans. The SourceBans MySql and website are both hosted on the game server box. It sounds like I'm bragging but I don't mean to. I'm honestly very, very surprised at how stable everything has been for the past few months on our end. After nearly 7 years of running SRCDS servers, this is one of the few times I really can't complain about their stability. With that said, I'll continue to monitor them a little more closely and if I find something useful that explains the occasional memory increases you are seeing, I'll report back. Feel free to email me directly (support@ <mailto:support@> vailenterprises.com) if I can provide more specifics on this issue without driving everyone crazy on the email list. Good luck, Mike V. _____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Monday, August 15, 2011 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 server memory usage - need some answers I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart. On Mon, Aug 15, 2011 at 11:08 AM, Joeri van der Velden <joerivdvel...@gmail.com> wrote: Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on. 2011/8/15 hlds <h...@gmx.com> I have a busy server restarted 11 days ago (with more than 15835 minutes uptime) and which uses 2060MB (1310MB RES) according to htop. The server is a classic one, running only stock maps, with replay enabled. The OS is Debian, 32 bits. ----- Original Message ----- From: Joeri van der Velden Sent: 08/14/11 02:46 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 server memory usage - need some answers Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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