In just a little bit we'll be releasing a required update for the RO2 beta.
I'll post a changelog at the bottom of this e-mail, but first I'd like to
address a few things specific to Server admins:

*Speedhacking *

Yesterday players started popping up using a speedhack (something that would
allow them to move faster than they should be able to). We've implemented a
system to detect this and allow server admins to configure what to do with
the players (Kick, Session Ban, Perma Ban). You want to be a little careful
with your punishment, as there could theoretically be false positives
(although we got none in our testing with the default settings). By default
Speedhack detection is turned on now and the default punishment is a Session
ban. Here are the relevant settings and what they are used for:

In ROGame.ini in the [Engine.GameInfo] section:

MaxTimeMargin - set this to zero if you want to disable Speedhack detection.
Otherwise, just leave this value alone
TimeMarginSlack - this value can fine tune how sensitive you want Speedhack
detection to be. I found 1.1 to be a good conservative value. Going as low
as 1.05 is ok, any lower than that and you'll start getting a lot of false
positives.
MaxSpeedhackDetections - This is how many times the game will detect someone
is speedhacking before kicking them. If they are detected speedhacking more
than this value, they will get punished. I would never set this to less than
1, since 1 false positive would then get someone punished. The default is 2
(which means they get punished on the 3rd detection).
SpeedhackPunishment - This is what to do with the player that has crossed
the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 =
Permanent Ban. The default punishment is 1.

*Map List Update
*
For this update we are removing 2 maps from the beta maps, and adding 3
more. The default map rotation will be automatically updated in your INI
file. However, you must ensure you DO NOT add any of the maps not in that
list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as
clients will not be able to connect to those maps, and switching to them
will cause the server to crash.

For reference here is a new map rotation set up with all maps in the cycle:

In ROGame.ini in the [ROGame.ROGameInfo] section:
GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0))

Here is the changelist:

- Turned on Speedhack detection and added a system to allow server admins to
decide what to do with a player when they are detected using a speedhack
(kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to
start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in
the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get
team swapped on death. The role select menu will not appear immediately to
make it more obvious that you have died. Also, fixed a bug where an axis
soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of
reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a
loading screen
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