Any updates on if this will still be pushed out sometime today? So I know whether to be around to update our servers. :)
On Fri, Sep 2, 2011 at 9:38 PM, John Gibson <j...@tripwireinteractive.com> wrote: > Everyone, > > We ran into some last minute issues and it looks like we're going to have to > push this update back. Hopefully we'll get it out in the morning. On the > bright side, the admins in the EU will be awake to update their servers when > it ships :) > > Regards, > > John > > On Fri, Sep 2, 2011 at 8:51 PM, John Gibson <j...@tripwireinteractive.com> > wrote: >> >> In just a little bit we'll be releasing a required update for the RO2 >> beta. I'll post a changelog at the bottom of this e-mail, but first I'd like >> to address a few things specific to Server admins: >> >> Speedhacking >> >> Yesterday players started popping up using a speedhack (something that >> would allow them to move faster than they should be able to). We've >> implemented a system to detect this and allow server admins to configure >> what to do with the players (Kick, Session Ban, Perma Ban). You want to be a >> little careful with your punishment, as there could theoretically be false >> positives (although we got none in our testing with the default settings). >> By default Speedhack detection is turned on now and the default punishment >> is a Session ban. Here are the relevant settings and what they are used for: >> >> In ROGame.ini in the [Engine.GameInfo] section: >> >> MaxTimeMargin - set this to zero if you want to disable Speedhack >> detection. Otherwise, just leave this value alone >> TimeMarginSlack - this value can fine tune how sensitive you want >> Speedhack detection to be. I found 1.1 to be a good conservative value. >> Going as low as 1.05 is ok, any lower than that and you'll start getting a >> lot of false positives. >> MaxSpeedhackDetections - This is how many times the game will detect >> someone is speedhacking before kicking them. If they are detected >> speedhacking more than this value, they will get punished. I would never set >> this to less than 1, since 1 false positive would then get someone punished. >> The default is 2 (which means they get punished on the 3rd detection). >> SpeedhackPunishment - This is what to do with the player that has crossed >> the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 = >> Permanent Ban. The default punishment is 1. >> >> Map List Update >> >> For this update we are removing 2 maps from the beta maps, and adding 3 >> more. The default map rotation will be automatically updated in your INI >> file. However, you must ensure you DO NOT add any of the maps not in that >> list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as >> clients will not be able to connect to those maps, and switching to them >> will cause the server to crash. >> >> For reference here is a new map rotation set up with all maps in the >> cycle: >> >> In ROGame.ini in the [ROGame.ROGameInfo] section: >> >> GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0)) >> >> Here is the changelist: >> >> - Turned on Speedhack detection and added a system to allow server admins >> to decide what to do with a player when they are detected using a speedhack >> (kick, session ban, or permanent ban). >> - Fixed PreStartDuration not working properly which caused the round to >> start prematurely after a map change. >> - Fixed getting stuck with a zoomed FOV when using grenades >> - Added ability to turn off anti-aliasing >> - Fixed floating meshes when a player dies >> - Fixed destructibles not updating their shadows when destroyed >> - Fixed DOF inside tanks >> - The ranked server system is now operational >> - Player progression stats are now saving and loading >> - Unranked servers are now showing up as unranked in the browser >> - Realism modes are hooked up and functional >> - Killing a tank now gives extra points based on the number of players in >> the tank >> - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory >> - Team balance changes. Commanders and top scoring players no longer get >> team swapped on death. The role select menu will not appear immediately to >> make it more obvious that you have died. Also, fixed a bug where an axis >> soldier could spawn on the allied team or vice versa. >> - Fixed some HUD icons sticking around on the screen >> - Fixed Countdown ending with time still on the clock >> - Fixed automatically firing your weapon sometimes when respawning >> - Fixed some issues with scoring in Firefight and prevented running out of >> reinforcements in this game type >> - F10 will now cancel a pending server connection properly when stuck on a >> loading screen > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds