Any updates on if this will still be pushed out sometime today? So I
know whether to be around to update our servers. :)

On Fri, Sep 2, 2011 at 9:38 PM, John Gibson
<j...@tripwireinteractive.com> wrote:
> Everyone,
>
> We ran into some last minute issues and it looks like we're going to have to
> push this update back. Hopefully we'll get it out in the morning. On the
> bright side, the admins in the EU will be awake to update their servers when
> it ships :)
>
> Regards,
>
> John
>
> On Fri, Sep 2, 2011 at 8:51 PM, John Gibson <j...@tripwireinteractive.com>
> wrote:
>>
>> In just a little bit we'll be releasing a required update for the RO2
>> beta. I'll post a changelog at the bottom of this e-mail, but first I'd like
>> to address a few things specific to Server admins:
>>
>> Speedhacking
>>
>> Yesterday players started popping up using a speedhack (something that
>> would allow them to move faster than they should be able to). We've
>> implemented a system to detect this and allow server admins to configure
>> what to do with the players (Kick, Session Ban, Perma Ban). You want to be a
>> little careful with your punishment, as there could theoretically be false
>> positives (although we got none in our testing with the default settings).
>> By default Speedhack detection is turned on now and the default punishment
>> is a Session ban. Here are the relevant settings and what they are used for:
>>
>> In ROGame.ini in the [Engine.GameInfo] section:
>>
>> MaxTimeMargin - set this to zero if you want to disable Speedhack
>> detection. Otherwise, just leave this value alone
>> TimeMarginSlack - this value can fine tune how sensitive you want
>> Speedhack detection to be. I found 1.1 to be a good conservative value.
>> Going as low as 1.05 is ok, any lower than that and you'll start getting a
>> lot of false positives.
>> MaxSpeedhackDetections - This is how many times the game will detect
>> someone is speedhacking before kicking them. If they are detected
>> speedhacking more than this value, they will get punished. I would never set
>> this to less than 1, since 1 false positive would then get someone punished.
>> The default is 2 (which means they get punished on the 3rd detection).
>> SpeedhackPunishment - This is what to do with the player that has crossed
>> the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 =
>> Permanent Ban. The default punishment is 1.
>>
>> Map List Update
>>
>> For this update we are removing 2 maps from the beta maps, and adding 3
>> more. The default map rotation will be automatically updated in your INI
>> file. However, you must ensure you DO NOT add any of the maps not in that
>> list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as
>> clients will not be able to connect to those maps, and switching to them
>> will cause the server to crash.
>>
>> For reference here is a new map rotation set up with all maps in the
>> cycle:
>>
>> In ROGame.ini in the [ROGame.ROGameInfo] section:
>>
>> GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0))
>>
>> Here is the changelist:
>>
>> - Turned on Speedhack detection and added a system to allow server admins
>> to decide what to do with a player when they are detected using a speedhack
>> (kick, session ban, or permanent ban).
>> - Fixed PreStartDuration not working properly which caused the round to
>> start prematurely after a map change.
>> - Fixed getting stuck with a zoomed FOV when using grenades
>> - Added ability to turn off anti-aliasing
>> - Fixed floating meshes when a player dies
>> - Fixed destructibles not updating their shadows when destroyed
>> - Fixed DOF inside tanks
>> - The ranked server system is now operational
>> - Player progression stats are now saving and loading
>> - Unranked servers are now showing up as unranked in the browser
>> - Realism modes are hooked up and functional
>> - Killing a tank now gives extra points based on the number of players in
>> the tank
>> - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
>> - Team balance changes. Commanders and top scoring players no longer get
>> team swapped on death. The role select menu will not appear immediately to
>> make it more obvious that you have died. Also, fixed a bug where an axis
>> soldier could spawn on the allied team or vice versa.
>> - Fixed some HUD icons sticking around on the screen
>> - Fixed Countdown ending with time still on the clock
>> - Fixed automatically firing your weapon sometimes when respawning
>> - Fixed some issues with scoring in Firefight and prevented running out of
>> reinforcements in this game type
>> - F10 will now cancel a pending server connection properly when stuck on a
>> loading screen
>
>
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