Oops, missed one thing: - Fixed the Welcome Screen editor in webadmin making the welcome screen text invisible in game
On Fri, Sep 2, 2011 at 8:51 PM, John Gibson <j...@tripwireinteractive.com>wrote: > In just a little bit we'll be releasing a required update for the RO2 beta. > I'll post a changelog at the bottom of this e-mail, but first I'd like to > address a few things specific to Server admins: > > *Speedhacking * > > Yesterday players started popping up using a speedhack (something that > would allow them to move faster than they should be able to). We've > implemented a system to detect this and allow server admins to configure > what to do with the players (Kick, Session Ban, Perma Ban). You want to be a > little careful with your punishment, as there could theoretically be false > positives (although we got none in our testing with the default settings). > By default Speedhack detection is turned on now and the default punishment > is a Session ban. Here are the relevant settings and what they are used for: > > In ROGame.ini in the [Engine.GameInfo] section: > > MaxTimeMargin - set this to zero if you want to disable Speedhack > detection. Otherwise, just leave this value alone > TimeMarginSlack - this value can fine tune how sensitive you want Speedhack > detection to be. I found 1.1 to be a good conservative value. Going as low > as 1.05 is ok, any lower than that and you'll start getting a lot of false > positives. > MaxSpeedhackDetections - This is how many times the game will detect > someone is speedhacking before kicking them. If they are detected > speedhacking more than this value, they will get punished. I would never set > this to less than 1, since 1 false positive would then get someone punished. > The default is 2 (which means they get punished on the 3rd detection). > SpeedhackPunishment - This is what to do with the player that has crossed > the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 = > Permanent Ban. The default punishment is 1. > > *Map List Update > * > For this update we are removing 2 maps from the beta maps, and adding 3 > more. The default map rotation will be automatically updated in your INI > file. However, you must ensure you DO NOT add any of the maps not in that > list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as > clients will not be able to connect to those maps, and switching to them > will cause the server to crash. > > For reference here is a new map rotation set up with all maps in the cycle: > > In ROGame.ini in the [ROGame.ROGameInfo] section: > > GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0)) > > Here is the changelist: > > - Turned on Speedhack detection and added a system to allow server admins > to decide what to do with a player when they are detected using a speedhack > (kick, session ban, or permanent ban). > - Fixed PreStartDuration not working properly which caused the round to > start prematurely after a map change. > - Fixed getting stuck with a zoomed FOV when using grenades > - Added ability to turn off anti-aliasing > - Fixed floating meshes when a player dies > - Fixed destructibles not updating their shadows when destroyed > - Fixed DOF inside tanks > - The ranked server system is now operational > - Player progression stats are now saving and loading > - Unranked servers are now showing up as unranked in the browser > - Realism modes are hooked up and functional > - Killing a tank now gives extra points based on the number of players in > the tank > - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory > - Team balance changes. Commanders and top scoring players no longer get > team swapped on death. The role select menu will not appear immediately to > make it more obvious that you have died. Also, fixed a bug where an axis > soldier could spawn on the allied team or vice versa. > - Fixed some HUD icons sticking around on the screen > - Fixed Countdown ending with time still on the clock > - Fixed automatically firing your weapon sometimes when respawning > - Fixed some issues with scoring in Firefight and prevented running out of > reinforcements in this game type > - F10 will now cancel a pending server connection properly when stuck on a > loading screen >
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