Price of the game going free to play.  Servers get more traffic, but
no other way to deal with persistent cheaters and griefers.  Ban has
lost its meaning.  There is nothing we can do as server owners.

Valve really need to figure something out.

On 1/30/12, hlds <h...@gmx.com> wrote:
> I had once a problem with a guy that had many F2P accounts and as provider
> one of the biggest from my country (dynamic IPs and impossible to ban), but
> I was lucky to find out that he also had a web server hosted on his
> computer. I did a script to check every 5 minutes the IP for that site and
> to update a firewall rule, but usually you can't do nothing, except to have
> some nice words for Valve and as many admins as possible.
>
>
>
> I don't understand why this is not a top priority thing for Valve, because a
> cheater with speedhack can empty a server in few minutes. At least we should
> have access to some hardware fingerprint or something like this.
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
> Sent: Sunday, January 29, 2012 10:42 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Dealing with persistent cheaters
>
>
>
> The kind with dynamic IPs, lots of F2P accounts and time to spare.
>
> Any tips on dealing with them?
>
>

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