Be sure to check out DBlocker as well. http://dblocker.didrole.com/
Can't vouch for how well it work, but it has some smart minds behind it. On Sun, Jan 29, 2012 at 10:13 PM, Admin <essential...@bigpond.com> wrote: > LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server > with his conditions. There is no leeway or allowances for independent > control over banning and you are forced to kigens global banning system. > There is no decent support less being dictated too. I highly recommend that > one avoids this system entirely > > SMAC is far more superior and has no restrictions or limitations. It is > constantly updated and when an issue is found it is mostly corrected > immediately upon the team reading the issues > > SMAC can be found at allied modders > http://forums.alliedmods.net/showthread.php?t=156872 > > I have tried both cheat systems and found KAC to be lacking and missed 8 > out > of ten simulated cheats. SMAC prevented 10 out of ten and allows you to > freely configure its uses without being forced to use a global system. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! > Sent: Monday, 30 January 2012 12:56 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Dealing with persistent cheaters > > I was like you when it came to dealing with cheaters. I was so sick of them > I almost stopped hosting. > > The came SourceBans and Kigen's AC. For the past 2+ years we have used > SourceBans: www.sourcebans.net to handle our Admin management and bans > list > on a global community level. Banned in one server means banned in all our > servers when using SourceBans. We also use the Steambans SBSRC Plugin at: > www.steambans.com, which is another global ban list with 1000's of banned > cheater SteamIDs in it. Finally and most importantly, there are two cheat > detection plugins that block and ban a ton of cheaters for us. The original > Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!) > and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. > Both > Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect > cheaters without an Admin being in the server. I can't say enough about > Kigen and his wonderful work. It really has saved our asses and it's very > cool to see players being banned when they cheat when Admins are in the > server. It's like having an Admin who is spectating every player on every > server 24/7! > > By running a global ban management system like SourceBans and having > real-time cheat detection of the likes of Kigen's AC or SMAC, we have > virtually eliminated the need for Admins most of the time. Sure and > occasional player is missed when using some cheat we can't T detect, but > this is so rare we don't worry that much about it. You can even download > the > banlists from other communities who make them available on their Sourcebans > site so you don't have to start from scratch. > > Check out the links and let me know if you have any questions. > Mike > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu > Sent: Sunday, January 29, 2012 5:45 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Dealing with persistent cheaters > > Price of the game going free to play. Servers get more traffic, but no > other way to deal with persistent cheaters and griefers. Ban has lost its > meaning. There is nothing we can do as server owners. > > Valve really need to figure something out. > > On 1/30/12, hlds <h...@gmx.com> wrote: > > I had once a problem with a guy that had many F2P accounts and as > > provider one of the biggest from my country (dynamic IPs and > > impossible to ban), but I was lucky to find out that he also had a web > > server hosted on his computer. I did a script to check every 5 minutes > > the IP for that site and to update a firewall rule, but usually you > > can't do nothing, except to have some nice words for Valve and as many > admins as possible. > > > > > > > > I don't understand why this is not a top priority thing for Valve, > > because a cheater with speedhack can empty a server in few minutes. At > > least we should have access to some hardware fingerprint or something > > like > this. > > > > > > > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z > > Sent: Sunday, January 29, 2012 10:42 PM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Dealing with persistent cheaters > > > > > > > > The kind with dynamic IPs, lots of F2P accounts and time to spare. > > > > Any tips on dealing with them? > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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