Be sure to check out DBlocker as well.

http://dblocker.didrole.com/

Can't vouch for how well it work, but it has some smart minds behind it.

On Sun, Jan 29, 2012 at 10:13 PM, Admin <essential...@bigpond.com> wrote:

> LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server
> with his conditions. There is no leeway or allowances for independent
> control over banning and you are forced to kigens global banning system.
> There is no decent support less being dictated too. I highly recommend that
> one avoids this system entirely
>
> SMAC is far more superior and has no restrictions or limitations. It is
> constantly updated and when an issue is found it is mostly corrected
> immediately upon the team reading the issues
>
> SMAC can be found at allied modders
> http://forums.alliedmods.net/showthread.php?t=156872
>
> I have tried both cheat systems and found KAC to be lacking and missed 8
> out
> of ten simulated cheats. SMAC prevented 10 out of ten and allows you to
> freely configure its uses without being forced to use a global system.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
> Sent: Monday, 30 January 2012 12:56 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Dealing with persistent cheaters
>
> I was like you when it came to dealing with cheaters. I was so sick of them
> I almost stopped hosting.
>
> The came SourceBans and Kigen's AC. For the past 2+ years we have used
> SourceBans: www.sourcebans.net to handle our Admin management and bans
> list
> on a global community level. Banned in one server means banned in all our
> servers when using SourceBans. We also use the Steambans SBSRC Plugin at:
> www.steambans.com, which is another global ban list with 1000's of banned
> cheater SteamIDs in it. Finally and most importantly, there are two cheat
> detection plugins that block and ban a ton of cheaters for us. The original
> Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!)
> and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform.
> Both
> Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect
> cheaters without an Admin being in the server. I can't say enough about
> Kigen and his wonderful work. It really has saved our asses and it's very
> cool to see players being banned when they cheat when Admins are in the
> server. It's like having an Admin who is spectating every player on every
> server 24/7!
>
> By running a global ban management system like SourceBans and having
> real-time cheat detection of the likes of Kigen's AC or SMAC, we have
> virtually eliminated the need for Admins most of the time. Sure and
> occasional player is missed when using some cheat we can't T detect, but
> this is so rare we don't worry that much about it. You can even download
> the
> banlists from other communities who make them available on their Sourcebans
> site so you don't have to start from scratch.
>
> Check out the links and let me know if you have any questions.
> Mike
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
> Sent: Sunday, January 29, 2012 5:45 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Dealing with persistent cheaters
>
> Price of the game going free to play.  Servers get more traffic, but no
> other way to deal with persistent cheaters and griefers.  Ban has lost its
> meaning.  There is nothing we can do as server owners.
>
> Valve really need to figure something out.
>
> On 1/30/12, hlds <h...@gmx.com> wrote:
> > I had once a problem with a guy that had many F2P accounts and as
> > provider one of the biggest from my country (dynamic IPs and
> > impossible to ban), but I was lucky to find out that he also had a web
> > server hosted on his computer. I did a script to check every 5 minutes
> > the IP for that site and to update a firewall rule, but usually you
> > can't do nothing, except to have some nice words for Valve and as many
> admins as possible.
> >
> >
> >
> > I don't understand why this is not a top priority thing for Valve,
> > because a cheater with speedhack can empty a server in few minutes. At
> > least we should have access to some hardware fingerprint or something
> > like
> this.
> >
> >
> >
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
> > Sent: Sunday, January 29, 2012 10:42 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Dealing with persistent cheaters
> >
> >
> >
> > The kind with dynamic IPs, lots of F2P accounts and time to spare.
> >
> > Any tips on dealing with them?
> >
> >
>
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