Agreed  - Battlefield BC2 had that very system, and it worked great.
Unfortunately, as you said, it would require some changes to the clients by
Valve. I'd love to see a system like that for Source, though.

On Fri, May 4, 2012 at 7:50 PM, bottige...@gmail.com
<bottige...@gmail.com>wrote:

> There is a better system than reserved slots. And that is to have a
> queue for joining a server and letting donators move to the front of
> the queue. This avoids the annoyance of being kicked for a reserved
> slot and having to repeatedly "auto-join" a server.
>
> Unfortunately this requires support by Valve on the client side. You
> can simulate a queue on the server side easily enough, but clients
> will timeout fast on a connection that stalls.
>
> On Fri, May 4, 2012 at 4:40 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
> > There are pro and cons to running member-supported communities. While I
> > agree that getting kicked for a reserved slot (which, btw, your two year
> old
> > example of No Heroes was the old system, prior to using two "hidden"
> slots
> > to allow supporters to direct connect to a full server, making reserved
> slot
> > kicks of public players much less necessary) is not ideal, the other
> side of
> > that coin is asking the people to stand in line to play on the hardware
> > they're paying for, which I also think is a bad idea. It's a debate we've
> > had back and forth for years, but there's no real elegant solution that
> will
> > satisfy both community supporters and public players. Hiding a couple of
> > slots that only supporters can directly join is a happy medium for us.
> >
> > At any rate, without getting the thread too far off track, community
> > building is a long, slow process that requires consistency and a lot of
> > like-minded people. Regardless of your personal feelings about this or
> that
> > community, if they have consistently full servers without the use of the
> > nefarious things we've talked about here (fake clients, redirects, hidden
> > bots, false sv_tags, etc.), then they are obviously doing something
> right.
> >
> > The issue, I think, is that some people attempt to start a gaming
> community
> > thinking that if they can fill a game server  - using whatever means
> > necessary - then that will equate to a thriving/successful community, and
> > that's simply not the case. I remember 4 years ago playing on our (at the
> > time) one TF2 server for hours with 3-4 other people, just trying to get
> > people to join and stick around. It took 4-6 months of doing that every
> > single day before we had a decent group of "regulars". Most folks,
> > unfortunately, don't have that kind of perseverance, and prefer to try
> any
> > shortcut they can to get traffic (which is usually short-lived anyway).
> >
> > There is a lot you can do to build the kind of value into a community
> that
> > will attract long-term supporters (and, believe it or not, it has very
> > little to do with reserved slots). Special events, competitions, unique
> > tools that help your supporters maintain clean servers...the list goes on
> > and on. Reserved slots are a dime a dozen - players want more value out
> of a
> > community these days than that.
> >
> >
> > On Fri, May 4, 2012 at 7:22 PM, Cc2iscooL <cc2isc...@gmail.com> wrote:
> >>
> >> When I ran a community it was mainly funded by donations with myself
> >> making up any remainder that hadn't been donated. The only 'perk'
> anyone got
> >> for donating was a little tag next to their name in the community forums
> >> that said Donor, and more often than not people chose to donate
> anonymously
> >> so they didn't get the tag. It's really one of those things that if
> people
> >> really do enjoy what is offered they will help out. I've personally
> donated
> >> myself to communities in other games (even small amounts) with no
> 'reward'
> >> for donating besides the fact that the server stays up. People value a
> good
> >> place to play and even though at the time I made enough to support the
> >> servers myself, donations helped lessen the burden, and we had little
> >> tournaments every once in a while if we had donations that surpassed
> what
> >> was required per month to keep the servers up with gaming-type prizes.
> Was
> >> pretty fun and our community seemed to enjoy it.
> >>
> >> On Fri, May 4, 2012 at 6:50 PM, Gavin Langdon <puttabu...@gmail.com>
> >> wrote:
> >>>
> >>> That's not really true, IMO. For example, donations to WWF (the World
> >>> Wildlife Fund) or PBS give you perks such as tote bags, DVDs, and
> plenty of
> >>> other gifts. Certainly, the value of the gifts is much lower than they
> would
> >>> be--they're more incentives rather than actual products--but the fact
> >>> remains, there are still perks for donating.
> >>>
> >>> Now certainly TF2 community donations are not anywhere near the same as
> >>> actual nonprofit organizations, but I think it's fair to call them
> >>> donations. Many of the people who donate to CSn do it more because they
> >>> enjoy their community rather than because they want round-end immunity.
> >>>
> >>> Since you mentioned reserved slots, yes we do have them, but we do not
> >>> have the kicking feature enabled, so our servers appear full (24/24)
> instead
> >>> of 23/24. We too dislike the kicking reserved slots.
> >>>
> >>> --Gavin "Benny Hill" L from the Crit Sandvich Network
> >>>
> >>> On Fri, May 4, 2012 at 6:41 PM, Invalid Protocol
> >>> <invalidprotocolvers...@gmail.com> wrote:
> >>>>
> >>>> As far as I know, when you donate (money or goods) you don’t expect
> >>>> something back. Very few communities use donations to support the
> servers.
> >>>>
> >>>>
> >>>>
> >>>> Most of them simply sell something (access to reserved slot, immunity
> >>>> during humiliation round etc…) for real money and call this a
> donation.
> >>>> Also, as far as I know, No Heroes servers can kick a player to free a
> slot
> >>>> for a “donator”
> >>>> (http://forums.steampowered.com/forums/showthread.php?t=1531500), so
> in
> >>>> their case is “pay to play” instead “pay to win”.
> >>>>
> >>>>
> >>>>
> >>>> From: hlds-boun...@list.valvesoftware.com
> >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> >>>> Sent: Saturday, May 05, 2012 12:59 AM
> >>>>
> >>>>
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> Subject: Re: [hlds] Policy of Truth??
> >>>>
> >>>>
> >>>>
> >>>> Yeah - let's not paint communities whose members donate to support
> their
> >>>> servers as something negative. Community supported servers are as old
> as pc
> >>>> gaming itself. Not all communities that are member-supported are "pay
> to
> >>>> win". We sure as hell aren't.
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >
> >
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> > please visit:
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> >
>
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