While I have no idea what Fletcher is able to look up, cheating would also
make them show up at (near) the top of the listings for the custom browser
as well, so either way it would get them traffic.

On Fri, May 4, 2012 at 9:08 PM, Team BOOM! <teamb...@comcast.net> wrote:

> **
>
> I understand Valve servers may have no bias, but why are there so many to
> compete with in the first place? They make up a huge majority of the server
> list. Over 600 Valve servers? Really?****
>
> ** **
>
> And I find it hard to believe that less than 20% of the connections made
> to TF2 are Quickplay now-a0-days. I really do. That seems terribly low. If
> it were truly that low, no one would care if they people cheated to get
> Quickplay traffic. At least that’s how I feel.****
>
> ** **
>
> Again, just sayin’,****
>
> Mike****
>
> ** **
>  ------------------------------
>
> *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
> hlds-boun...@list.valvesoftware.com**] *On Behalf Of *1nsane
> *Sent:* Friday, May 04, 2012 5:56 PM
>
> *To:* **Half-Life dedicated Win32 server mailing list**
> *Subject:* Re: [hlds] Policy of Truth??
> ****
>
>  ** **
>
> And how many are connections to idle or trade servers? :P****
>
> On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL <cc2isc...@gmail.com> wrote:****
>
> Quoted from Fletcher on the subject of populating a server.
>
> "I do not think that this experiment is the cause of anybody's trouble
> populating their server, for the following reasons: First, the experiment
> has a symmetric effect on Valve servers and community servers.  Second, the
> control group, which receives no bias either way, is larger than either
> experimental group.  Finally, the majority of server connections these days
> are still made through the server browser.  (Somewhere around 65%.)
>  Quickplay accounts for less than 20% of all server connections.  (The
> other 15-20% or so are direct connections, friends accepting invites,
> launching with "connect" on the command line, etc.)"****
>
> ** **
>
> On Fri, May 4, 2012 at 8:13 PM, Team BOOM! <teamb...@comcast.net> wrote:**
> **
>
> Since we’re all taking about Quickplay and the “Policy of Truth”, I wanted
> to hear your guys’ thoughts about getting your own server populated and how
> it’s our responsibility to fill our own servers. ****
>
>  ****
>
> While I don’t disagree with that statement, this is now more difficult for
> custom server operators than ever before. Bear in mind all my servers meet
> Valve’s Quickplay requirements, but because of Quickplay, I haven’t
> considered a custom server for a while, even though I really wanted to run
> a couple. Here’s why.****
>
>  ****
>
> If you run a relatively stock server that meets Valve’s requirements for
> Quickplay, you get the Quickplay traffic, simple enough. But if you alter
> “certain” things that customize your server without cheating, like adding
> some slots or lowering the re-spawn times for people who like that stuff,
> then not only will you be blocked from getting Quickplay traffic, but your
> server will actually be competing against Quickplay for it’s share of users
> who may like your custom server but will never see it in the Quickplay
> list. ****
>
>  ****
>
> Many newer players will never see your custom servers, or even know about
> them unless they experiment with the server browser, so I can see how
> Quickplay can hurt communities who have always run custom servers that
> don’t meet Valve’s requirements.****
>
>  ****
>
> Correct me if I’m wrong, and I very well may be, but I believe most of the
> operators cheating with bots and fakes are doing it to draw Quickplay
> traffic to a custom server that would otherwise miss it. So, like many
> people on this list have said here before, if Quickplay just had a custom
> tab with options, I bet all the people who feel they need to cheat the
> system to get the Quickplay traffic for their custom servers would stop
> immediately because they would get a share of the traffic naturally. ****
>
>  ****
>
> Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
> players that are currently showing up on my server list and that would help
> even more.****
>
>  ****
>
> Just my 2-cents. Your thoughts?****
>
> - Mike  ****
>
>  ****
>  ------------------------------
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
> *Sent:* Friday, May 04, 2012 2:59 PM****
>
>
> *To:* **Half-Life dedicated Win32 server mailing list**
> *Subject:* Re: [hlds] Policy of Truth??****
>
>  ****
>
> Yeah - let's not paint communities whose members donate to support their
> servers as something negative. Community supported servers are as old as pc
> gaming itself. Not all communities that are member-supported are "pay to
> win". We sure as hell aren't.****
>
> On Fri, May 4, 2012 at 5:05 PM, ics <i...@ics-base.net> wrote:****
>
> So what about servers that never have run fake player plugin, never have
> asked donations or never had given fake hats or anykind of that sort of
> stuff to players to wear. How come those servers can have them full of
> players before and after if you cannot without any "dirty" tricks?
>
> -ics
>
> 4.5.2012 22:29, shawn kirjoitti:****
>
> Personally, I kinda feel cheated by all of this...Valve asked us to get
> rid of our fake playercount plugin (that actually kept our servers full),
> we did, and now most of our servers are empty...
>
> Before that, we raised money by asking for donations, and gave donators
> access to hats on JUST our servers. Valve asked us to stop that, and we did.
>
> Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
> like to win the lottery.
>
>
> and to top it off, the lag issues that I've been fighting seem to get
> worse with every update... (more about this in another post to come)
>
> --Razer@FFN
>
> On 5/4/2012 12:02 PM, 1nsane wrote:****
>
> One could argue: Now more so than ever.
>
> By tricking quickplay you can have a full server in minutes. To add to
> that, use of fakeplayers is now low considered to what it was before.
> Making it even more effective.
>
> I don't think wonkagaming will be releasing anything though. This is
> just his way of attempting to elicit a personal response from valve. I
> bet they stopped responding to his emails.
>
> There were better ways of bringing this particular issue to light in
> public. One that did not involve threats and offending other users.****
>
>
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>
>
>
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> please visit:
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>
>  ****
>
>
> _______________________________________________
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> please visit:
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>
> ** **
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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