I wasn't having lag problems before this update.

On Thu, Sep 6, 2012 at 7:50 PM, Cameron Munroe <cmun...@cameronmunroe.com>wrote:

> At least now Its only every 5 minutes instead of all the time.
>
> Sent from my android device.
>
>
>
> -----Original Message-----
> From: Daniel Barreiro <smelly.feet.you.h...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thu, 06 Sep 2012 4:46 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> The performance improvements include causing everyone on all my servers
> who rarely lag, to have lag spikes every 5 minutes.
>
> On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia <garcia.bru...@gmail.com>wrote:
>
>> What do the "Performance improvements" include?
>>
>>
>> On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit <pettit.t...@gmail.com>wrote:
>>
>>> It happened on Barnblitz
>>>
>>> ----- Original Message -----
>>> From: "wickedplayer494 ." <wickedplayer...@gmail.com>
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com>
>>> Sent: Thursday, September 6, 2012 6:12:54 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> Some custom maps are like that for some reason (map maker negligence?)
>>> when there's adequate space in HU and the exit still destroys. Thankfully,
>>> not all custom maps are like that.
>>>
>>>
>>> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit < pettit.t...@gmail.com >
>>> wrote:
>>>
>>>
>>> It was happening in all locations. It did not happen again after the
>>> level changed.
>>>
>>>
>>> ----- Original Message -----
>>> From: "wickedplayer494 ." < wickedplayer...@gmail.com >
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com >
>>>
>>>
>>> Sent: Thursday, September 6, 2012 5:57:23 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> If it happens in just one specific spot, that'd be the intended effect
>>> as the spot's ceiling is too low to successfully teleport a player, thus
>>> auto-destroying the exit and any level upgrades associated with it.
>>>
>>>
>>> But if it's happening everywhere on every map (not likely)...
>>>
>>>
>>> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < pettit.t...@gmail.com >
>>> wrote:
>>>
>>>
>>> Um.... teleporters self destruct now for no apparent reason.
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Essay Tew Phaun" < sc2p...@gmail.com >
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com >
>>> Sent: Thursday, September 6, 2012 5:39:22 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> Yeah, can you fill us in on a little details of what the performance
>>> improvements were?
>>>
>>>
>>> Thanks
>>>
>>>
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>>
>>
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>>
>>
>
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