Seems like something's wrong with Barnblitz then. Try contacting the TF
Team about it: http://www.valvesoftware.com/email.php

On Thu, Sep 6, 2012 at 5:33 PM, Todd Pettit <pettit.t...@gmail.com> wrote:

> It happened on Barnblitz
>
> ----- Original Message -----
> From: "wickedplayer494 ." <wickedplayer...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Thursday, September 6, 2012 6:12:54 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Some custom maps are like that for some reason (map maker negligence?)
> when there's adequate space in HU and the exit still destroys. Thankfully,
> not all custom maps are like that.
>
>
> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit < pettit.t...@gmail.com >
> wrote:
>
>
> It was happening in all locations. It did not happen again after the level
> changed.
>
>
> ----- Original Message -----
> From: "wickedplayer494 ." < wickedplayer...@gmail.com >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
>
>
> Sent: Thursday, September 6, 2012 5:57:23 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> If it happens in just one specific spot, that'd be the intended effect as
> the spot's ceiling is too low to successfully teleport a player, thus
> auto-destroying the exit and any level upgrades associated with it.
>
>
> But if it's happening everywhere on every map (not likely)...
>
>
> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < pettit.t...@gmail.com >
> wrote:
>
>
> Um.... teleporters self destruct now for no apparent reason.
>
>
>
>
> ----- Original Message -----
> From: "Essay Tew Phaun" < sc2p...@gmail.com >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
> Sent: Thursday, September 6, 2012 5:39:22 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Yeah, can you fill us in on a little details of what the performance
> improvements were?
>
>
> Thanks
>
>
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