Some custom maps are like that for some reason (map maker negligence?) when
there's adequate space in HU and the exit still destroys. Thankfully, not
all custom maps are like that.

On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit <pettit.t...@gmail.com> wrote:

> It was happening in all locations. It did not happen again after the level
> changed.
>
> ----- Original Message -----
> From: "wickedplayer494 ." <wickedplayer...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Thursday, September 6, 2012 5:57:23 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> If it happens in just one specific spot, that'd be the intended effect as
> the spot's ceiling is too low to successfully teleport a player, thus
> auto-destroying the exit and any level upgrades associated with it.
>
>
> But if it's happening everywhere on every map (not likely)...
>
>
> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < pettit.t...@gmail.com >
> wrote:
>
>
> Um.... teleporters self destruct now for no apparent reason.
>
>
>
>
> ----- Original Message -----
> From: "Essay Tew Phaun" < sc2p...@gmail.com >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
> Sent: Thursday, September 6, 2012 5:39:22 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
>
> Yeah, can you fill us in on a little details of what the performance
> improvements were?
>
>
> Thanks
>
>
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