Yes.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of BOOM! Gaming Support
Sent: Thursday, November 29, 2012 6:17 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Potential fix for problems on multi-honed servers

Can we continue using the beta binaries after todays updates sir?

Mike V.

From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com]<mailto:[mailto:hlds-boun...@list.valvesoftware.com]>
 On Behalf Of Fletcher Dunn
Sent: Wednesday, November 28, 2012 2:33 PM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>); Half-Life 
dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>)
Subject: Re: [hlds] Potential fix for problems on multi-honed servers

Hello!

If you were using these new binaries during yesterday's Steam prop, let me know 
how it went.  Is the problem resolved?  Same problems happened?  New problems 
happened?

Thanks,
- Fletch

From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, November 21, 2012 11:13 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>); 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>)
Subject: [hlds] Potential fix for problems on multi-honed servers

If you are running a multi-honed server, and your server occasionally drops out 
of the master server listing, or appears on the wrong public IP, then you may 
be interested in testing our some beta binaries that might fix the problem.  
The problem begins with a disruption while talking on UDP (often during the 
weekly prop of Steam).  The Steam client layer then enters a fallback pattern 
of TCP, then UDP, etc.  Eventually the disruption is resolved, and it can be 
random whether your server managed to connect to Steam on TCP or UDP, depending 
on where it was in the retry pattern.  The problem with TCP for multi-honed 
servers is that it will always bind to the default interface, disregarding any 
request to bind to a particular interface.  This can cause Steam to see your 
server as coming from the wrong public IP.  Depending on your routing rules, 
NAT, etc, your server can drop off of the server browser because clients cannot 
get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules 
preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

Be warned that they have not been widely tested.  You should only try out these 
binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they 
will probably be reverted.

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