Only use quotes on the command line

On Fri, Apr 26, 2013 at 8:28 PM, List User <l...@redspeedservers.com>
wrote:

> I can't download the beta.
> app_update "232330 -beta prerelease" validate
> Steam_: BugslayerUtil.DLL not found
> Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
> [ 0%] Checking for available updates...
> [ 0%] Download complete.
> [----] Verifying installation...
> Do you need a login for this beta or something? I'm using anonymous atm.
> On 4/26/2013 3:20 PM, Ross Bemrose wrote:
>> According to the patch notes Fletcher posted, yes.
>>
>> On Fri, Apr 26, 2013 at 3:18 PM, List User <l...@redspeedservers.com 
>> <mailto:l...@redspeedservers.com>> wrote:
>>
>>     Was this update supposed to fix this spam on CSS?
>>
>>     ---
>>     ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
>>     ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl)
>>     ForceModelBounds no longer supported. (models/player/ct_sas.mdl)
>>     ForceModelBounds no longer supported. (models/player/ct_gign.mdl)
>>     ForceModelBounds no longer supported. (models/player/t_phoenix.mdl)
>>     ForceModelBounds no longer supported. (models/player/t_leet.mdl)
>>     ForceModelBounds no longer supported. (models/player/t_arctic.mdl)
>>     ForceModelBounds no longer supported. (models/player/t_guerilla.mdl)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_urban/ct_urban.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_urban/ct_urban_glass.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_sas/ct_sas.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_sas/ct_sas_glass.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_gsg9/ct_gsg9.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_gign/ct_gign.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/ct_gign/ct_gign_glass.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/t_phoenix/t_phoenix.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/t_guerilla/t_guerilla.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/t_leet/t_leet.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/t_leet/t_leet_glass.vmt)
>>     ForceSimpleMaterial no longer supported.
>>     (materials/models/player/t_arctic/t_arctic.vmt)
>>
>>
>>     On 4/26/2013 3:17 PM, Fletcher Dunn wrote:
>>>
>>>     We're actually not sure what will end up being the best use of
>>>     this feature.  However, I think right now our goal is for
>>>     prerelease builds to be more like "release candidates" rather
>>>     than "nightly builds."
>>>
>>>     So ideally, we would release just one prerelease before the real
>>>     update, and we'll send an announcement with what's changed, so
>>>     you can decide whether to be in or out.
>>>
>>>     *From:*hlds-boun...@list.valvesoftware.com
>>>     <mailto:hlds-boun...@list.valvesoftware.com>
>>>     [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User
>>>     *Sent:* Friday, April 26, 2013 12:09 PM
>>>     *To:* Half-Life dedicated Win32 server mailing list
>>>     *Subject:* Re: [hlds] Pre-release updates available for CS:S,
>>>     DoD:S, and HL2:DM
>>>
>>>     My specific question is how often would this build be updated
>>>     compared to the official build? Should I expect multiple updates
>>>     per day?
>>>
>>>     On 4/26/2013 3:07 PM, Fletcher Dunn wrote:
>>>
>>>         I'm not sure what the question is.  Does this not answer it?
>>>
>>>         Our current plan is to always keep the prerelease branch
>>>         active, even if it is the same build as the main branch. 
>>>         This way you can stay opted in.  In other words, "prerelease"
>>>         actually means "the latest available build".
>>>
>>>         *From:*hlds-boun...@list.valvesoftware.com
>>>         <mailto:hlds-boun...@list.valvesoftware.com>
>>>         [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
>>>         *List User
>>>         *Sent:* Friday, April 26, 2013 12:04 PM
>>>         *To:* Half-Life dedicated Win32 server mailing list
>>>         *Subject:* Re: [hlds] Pre-release updates available for CS:S,
>>>         DoD:S, and HL2:DM
>>>
>>>         So will this pre-release build be updated all the time and
>>>         then you will do a single update on let's say Monday?
>>>
>>>
>>>         On 4/26/2013 1:48 PM, Fletcher Dunn wrote:
>>>
>>>             We're trying out different way to release updates that
>>>             will hopefully reduce disruption to your communities.
>>>
>>>             New builds are now available for the client and dedicated
>>>             server for CS:S, DoD:S, and HL2:DM.  These builds have
>>>             the same PatchVersion and are network compatible with the
>>>             current build.  (It's an "optional update" for servers.) 
>>>             To obtain these builds, you need to opt into the
>>>             prerelease beta.
>>>
>>>             To opt into the prerelease beta on the client, right
>>>             click on the game in the game list and select Properties,
>>>             select the "Betas" tab, and select the "prerelease"
>>>             beta.  (This is a public beta and does not require a
>>>             password.)
>>>
>>>             To select which branch to sync the dedicated server to
>>>             using steamcmd, you need to pass "-beta prerelease" to
>>>             the app_update command.  For example, if you are using a
>>>             SteamCmd script file, you might have something like this:
>>>
>>>             login anonymous
>>>
>>>             force_install_dir cstrike
>>>
>>>             app_update 232330 -beta prerelease
>>>
>>>             quit
>>>
>>>             (I am told that it is possible to pass the -beta switch
>>>             on the steamcmd command line, through some magic
>>>             combination of quoting, so you can avoid having to create
>>>             a script file.  Hopefully some kind soul will figure out
>>>             how to do that and share it.)
>>>
>>>             Switching between two steampipe branches is really fast
>>>             and easy, so if there's a problem, you can switch back
>>>             quickly.  (Opting out of the "steampipe beta" was really
>>>             painful because it was switching between two entirely
>>>             different content distribution systems --- that will
>>>             never apply again.)
>>>
>>>             If no big problems are detected, we'll make these builds
>>>             the official build on Monday.
>>>
>>>             Our current plan is to always keep the prerelease branch
>>>             active, even if it is the same build as the main branch.
>>>             This way you can stay opted in.  In other words,
>>>             "prerelease" actually means "the latest available build".
>>>
>>>             We're not sure if every update we release needs to go out
>>>             as a prerelease first.
>>>
>>>             Here are the change notes for the builds we are releasing
>>>             today:
>>>
>>>             Source engine games:
>>>
>>>             * mapcycle and motd files now reside in the cfg folder by
>>>             default, or in the root as a fallback.
>>>
>>>             * Default mapcycle and motd files are now shipped as
>>>             cfg/xxx_default.txt, and will be used if the filename
>>>             convar is at the default value and no custom file is
>>>             found in the cfg folder or the root.
>>>
>>>             * mapcycle file can contain blank lines and //-style comments
>>>
>>>             * mapcycle file loaded from the custom folder.
>>>
>>>             * Greatly reduced memory usage on the client and server
>>>
>>>             * Added some hardcoded rules to the "end" of sv_pure rule
>>>             list.
>>>
>>>             * Fixed some filesystem calls not properly obeying pure
>>>             server rules.
>>>
>>>             * Fixed model bounds and simple materials consistency
>>>             checking rules. (Fixed Counter-Strike server spew.)
>>>
>>>
>>>
>>>
>>>
>>>             _______________________________________________
>>>
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>>> archives, please visit:
>>>
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>>>
>>>
>>>
>>>
>>>         _______________________________________________
>>>
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>>> archives, please visit:
>>>
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>>>
>>>
>>>
>>>     _______________________________________________
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>>> please visit:
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>>
>>
>>     _______________________________________________
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>>
>>
>>
>>
>> -- 
>> Ross Bemrose
>>
>>
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>> please visit:
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