Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User <l...@redspeedservers.com>
wrote:
> I can't download the beta.
> app_update "232330 -beta prerelease" validate
> Steam_: BugslayerUtil.DLL not found
> Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
> [ 0%] Checking for available updates...
> [ 0%] Download complete.
> [----] Verifying installation...
> Do you need a login for this beta or something? I'm using anonymous atm.
> On 4/26/2013 3:20 PM, Ross Bemrose wrote:
>> According to the patch notes Fletcher posted, yes.
>>
>> On Fri, Apr 26, 2013 at 3:18 PM, List User <l...@redspeedservers.com
>> <mailto:l...@redspeedservers.com>> wrote:
>>
>> Was this update supposed to fix this spam on CSS?
>>
>> ---
>> ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
>> ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl)
>> ForceModelBounds no longer supported. (models/player/ct_sas.mdl)
>> ForceModelBounds no longer supported. (models/player/ct_gign.mdl)
>> ForceModelBounds no longer supported. (models/player/t_phoenix.mdl)
>> ForceModelBounds no longer supported. (models/player/t_leet.mdl)
>> ForceModelBounds no longer supported. (models/player/t_arctic.mdl)
>> ForceModelBounds no longer supported. (models/player/t_guerilla.mdl)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_urban/ct_urban.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_urban/ct_urban_glass.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_sas/ct_sas.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_sas/ct_sas_glass.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_gsg9/ct_gsg9.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_gign/ct_gign.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/ct_gign/ct_gign_glass.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/t_phoenix/t_phoenix.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/t_guerilla/t_guerilla.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/t_leet/t_leet.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/t_leet/t_leet_glass.vmt)
>> ForceSimpleMaterial no longer supported.
>> (materials/models/player/t_arctic/t_arctic.vmt)
>>
>>
>> On 4/26/2013 3:17 PM, Fletcher Dunn wrote:
>>>
>>> We're actually not sure what will end up being the best use of
>>> this feature. However, I think right now our goal is for
>>> prerelease builds to be more like "release candidates" rather
>>> than "nightly builds."
>>>
>>> So ideally, we would release just one prerelease before the real
>>> update, and we'll send an announcement with what's changed, so
>>> you can decide whether to be in or out.
>>>
>>> *From:*hlds-boun...@list.valvesoftware.com
>>> <mailto:hlds-boun...@list.valvesoftware.com>
>>> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User
>>> *Sent:* Friday, April 26, 2013 12:09 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Pre-release updates available for CS:S,
>>> DoD:S, and HL2:DM
>>>
>>> My specific question is how often would this build be updated
>>> compared to the official build? Should I expect multiple updates
>>> per day?
>>>
>>> On 4/26/2013 3:07 PM, Fletcher Dunn wrote:
>>>
>>> I'm not sure what the question is. Does this not answer it?
>>>
>>> Our current plan is to always keep the prerelease branch
>>> active, even if it is the same build as the main branch.
>>> This way you can stay opted in. In other words, "prerelease"
>>> actually means "the latest available build".
>>>
>>> *From:*hlds-boun...@list.valvesoftware.com
>>> <mailto:hlds-boun...@list.valvesoftware.com>
>>> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
>>> *List User
>>> *Sent:* Friday, April 26, 2013 12:04 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Pre-release updates available for CS:S,
>>> DoD:S, and HL2:DM
>>>
>>> So will this pre-release build be updated all the time and
>>> then you will do a single update on let's say Monday?
>>>
>>>
>>> On 4/26/2013 1:48 PM, Fletcher Dunn wrote:
>>>
>>> We're trying out different way to release updates that
>>> will hopefully reduce disruption to your communities.
>>>
>>> New builds are now available for the client and dedicated
>>> server for CS:S, DoD:S, and HL2:DM. These builds have
>>> the same PatchVersion and are network compatible with the
>>> current build. (It's an "optional update" for servers.)
>>> To obtain these builds, you need to opt into the
>>> prerelease beta.
>>>
>>> To opt into the prerelease beta on the client, right
>>> click on the game in the game list and select Properties,
>>> select the "Betas" tab, and select the "prerelease"
>>> beta. (This is a public beta and does not require a
>>> password.)
>>>
>>> To select which branch to sync the dedicated server to
>>> using steamcmd, you need to pass "-beta prerelease" to
>>> the app_update command. For example, if you are using a
>>> SteamCmd script file, you might have something like this:
>>>
>>> login anonymous
>>>
>>> force_install_dir cstrike
>>>
>>> app_update 232330 -beta prerelease
>>>
>>> quit
>>>
>>> (I am told that it is possible to pass the -beta switch
>>> on the steamcmd command line, through some magic
>>> combination of quoting, so you can avoid having to create
>>> a script file. Hopefully some kind soul will figure out
>>> how to do that and share it.)
>>>
>>> Switching between two steampipe branches is really fast
>>> and easy, so if there's a problem, you can switch back
>>> quickly. (Opting out of the "steampipe beta" was really
>>> painful because it was switching between two entirely
>>> different content distribution systems --- that will
>>> never apply again.)
>>>
>>> If no big problems are detected, we'll make these builds
>>> the official build on Monday.
>>>
>>> Our current plan is to always keep the prerelease branch
>>> active, even if it is the same build as the main branch.
>>> This way you can stay opted in. In other words,
>>> "prerelease" actually means "the latest available build".
>>>
>>> We're not sure if every update we release needs to go out
>>> as a prerelease first.
>>>
>>> Here are the change notes for the builds we are releasing
>>> today:
>>>
>>> Source engine games:
>>>
>>> * mapcycle and motd files now reside in the cfg folder by
>>> default, or in the root as a fallback.
>>>
>>> * Default mapcycle and motd files are now shipped as
>>> cfg/xxx_default.txt, and will be used if the filename
>>> convar is at the default value and no custom file is
>>> found in the cfg folder or the root.
>>>
>>> * mapcycle file can contain blank lines and //-style comments
>>>
>>> * mapcycle file loaded from the custom folder.
>>>
>>> * Greatly reduced memory usage on the client and server
>>>
>>> * Added some hardcoded rules to the "end" of sv_pure rule
>>> list.
>>>
>>> * Fixed some filesystem calls not properly obeying pure
>>> server rules.
>>>
>>> * Fixed model bounds and simple materials consistency
>>> checking rules. (Fixed Counter-Strike server spew.)
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>>
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>>>
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>>>
>>>
>>>
>>>
>>> _______________________________________________
>>>
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>>> archives, please visit:
>>>
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>>>
>>>
>>>
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>>> please visit:
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>>
>>
>> _______________________________________________
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>>
>>
>>
>>
>> --
>> Ross Bemrose
>>
>>
>> _______________________________________________
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>> please visit:
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