It doesn't, but I submitted that bug report a few days and they have a fix for it ready.
On Fri, Apr 26, 2013 at 7:11 PM, IBIS Customer Service < ibis.serv...@gmail.com> wrote: > Do we know if this update will also fix the way maps * outputs after the > steampipe update. The change has broken the change level systems in many > popular programs such as HLSW. > > > On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn < > fletch...@valvesoftware.com> wrote: > >> We’re trying out different way to release updates that will hopefully >> reduce disruption to your communities.**** >> >> ** ** >> >> New builds are now available for the client and dedicated server for >> CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are >> network compatible with the current build. (It’s an “optional update” for >> servers.) To obtain these builds, you need to opt into the prerelease beta. >> **** >> >> ** ** >> >> To opt into the prerelease beta on the client, right click on the game in >> the game list and select Properties, select the “Betas” tab, and select the >> “prerelease” beta. (This is a public beta and does not require a password.) >> **** >> >> ** ** >> >> To select which branch to sync the dedicated server to using steamcmd, >> you need to pass “-beta prerelease” to the app_update command. For >> example, if you are using a SteamCmd script file, you might have something >> like this:**** >> >> ** ** >> >> login anonymous**** >> >> force_install_dir cstrike**** >> >> app_update 232330 -beta prerelease**** >> >> quit**** >> >> ** ** >> >> (I am told that it is possible to pass the -beta switch on the steamcmd >> command line, through some magic combination of quoting, so you can avoid >> having to create a script file. Hopefully some kind soul will figure out >> how to do that and share it.)**** >> >> ** ** >> >> Switching between two steampipe branches is really fast and easy, so if >> there’s a problem, you can switch back quickly. (Opting out of the >> “steampipe beta” was really painful because it was switching between two >> entirely different content distribution systems --- that will never apply >> again.)**** >> >> ** ** >> >> If no big problems are detected, we’ll make these builds the official >> build on Monday.**** >> >> ** ** >> >> Our current plan is to always keep the prerelease branch active, even if >> it is the same build as the main branch. This way you can stay opted in. >> In other words, “prerelease” actually means “the latest available build”. >> **** >> >> ** ** >> >> We’re not sure if every update we release needs to go out as a prerelease >> first.**** >> >> ** ** >> >> Here are the change notes for the builds we are releasing today:**** >> >> ** ** >> >> Source engine games:**** >> >> * mapcycle and motd files now reside in the cfg folder by default, or in >> the root as a fallback.**** >> >> * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, >> and will be used if the filename convar is at the default value and no >> custom file is found in the cfg folder or the root.**** >> >> * mapcycle file can contain blank lines and //-style comments**** >> >> * mapcycle file loaded from the custom folder.**** >> >> * Greatly reduced memory usage on the client and server**** >> >> * Added some hardcoded rules to the “end” of sv_pure rule list.**** >> >> * Fixed some filesystem calls not properly obeying pure server rules.**** >> >> * Fixed model bounds and simple materials consistency checking rules. >> (Fixed Counter-Strike server spew.)**** >> >> ** ** >> >> _______________________________________________ >> hlds_announce mailing list >> hlds_annou...@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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