How does the auto update work with windows?
On May 2, 2013 5:16 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:

> If the plugins are tightly coupled with particular builds, then they
> probably should be versioned.  The ServerVersion field found in steam.inf
> uniquely identifies a build.  It will change every update, even if the
> PatchVersion does not.  (This field is currently only in TF, but if this is
> useful, we can easily add it to the other games.)  I believe that somehow
> associating any tightly-coupled plugin data with that identifier is the
> best solution to this problem.
>
> Also, I think this problem is not really exclusive to optional updates.
>  Clients now only find servers with the matching version in the server
> browser.  So the urgency to delist "out of date" servers is greatly
> reduced.  In fact, the only real remaining reason we still do it is because
> it is the only mechanism we have by which to signal automatic updates!
> Once we've improved that channel of communication, we will be in a position
> to make the transition across an update that requires changing the Patch
> Version much more graceful.  We have had feedback on many occasions from
> this mailing list that the harsh transition that currently happens,
> including the scramble to be the first to get your server up, was not a
> desirable situation.  It's definitely not a good experience for clients to
> be dumped from server and start downloading the update in unison.
>
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Thursday, May 02, 2013 1:17 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S,
> and HL2:MP
>
> Well, I'm glad something is being done so that we can tell when optional
> updates are pushed, because traditionally optional updates don't show up
>
> However, there's still one problem: The last two optional TF2 updates have
> both required changes to mods (SourceMod and EventScripts to name two major
> ones).  However, since they're optional updates, we now need 3 different
> sets of configurations for servers for these mods depending on which
> optional updates they have.
>
> Oh, and there are 2 (or more?) different configurations for the other
> three games depending on which optional updates they have.
>
> This becomes a serious problem very quickly.
>
> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
> <fletch...@valvesoftware.com>wrote:
>
> > In general, I think our general policy is going to be to make all
> > updates optional unless they need to be mandatory.  Unless we know
> > that a server crash is really widespread, we probably will not release
> > it as mandatory and impose the attending disruption on the whole
> community.
> >
> > We are working on some mechanisms so that you can tell (and gracefully
> > roll over to) a new version when an optional update is released.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> > Sent: Thursday, May 02, 2013 11:54 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
> > DoD:S, and HL2:MP
> >
> > And on that note, can we please get server crash fixes as required
> > updates rather than optional updates?  Clients already auto-update to
> > the optional updates, but servers *don't*.
> >
> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com>
> > wrote:
> >
> > > Just a warning to those who update. There's a good chance due to the
> > > class changes in this update your server will not function properly
> > > with SourceMod and other addons that utilize static offsets. Until
> > > the majority of servers update to this (3rd) optional update, I
> > > don't believe there will be 3rd party support as there's no way to
> > > discern
> > versions (yet?).
> > >
> > > Thanks,
> > > Kyle.
> > > On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com>
> > wrote:
> > >
> > > > These updates have now been released in the main branch for all
> games.
> > > >  The prerelease beta is now the same build as the main build.
> > > >
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > > > Sent: Wednesday, May 01, 2013 3:11 PM
> > > > To: Half-Life dedicated Linux server mailing list (
> > > > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
> > > > server mailing list (hlds@list.valvesoftware.com);
> > > > hlds_annou...@list.valvesoftware.com
> > > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S,
> > > > and HL2:MP
> > > >
> > > > Updates are available for the "prerelease" betas of TF2, CS:S,
> > > > DoD:S, and HL2:MP.
> > > >
> > > > The update does not change the PatchVersion and will not be
> > > > mandatory for servers.
> > > >
> > > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest
> > > > TF2 release.  Here are the github issues addressed by this build:
> > > >
> > > > Bugs with sv_pure, especially after second map change:
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/259
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/341
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/343
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/345
> > > >
> > > > User sprays not working:
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/127
> > > >
> > > > [HL2DM] Game keeps forcing the combine_soldier model after the
> > > > SteamPipe update
> > > > https://github.com/ValveSoftware/Source-1-Games/issues/263
> > > >
> > > > If no major problems are detected, we will release these builds as
> > > > the official builds tomorrow.
> > > >
> > > > Most of the recent changes have been client-side fixes.
> > > > _______________________________________________
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> > > >
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> > >
> >
> >
> >
> > --
> > Ross Bemrose
> > _______________________________________________
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> > please visit:
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> >
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> >
>
>
>
> --
> Ross Bemrose
> _______________________________________________
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