Yeah this is what I'm doing. It works just like the client. If replay is 
enabled but not configured the server will crash on map change.

Sent from my iPhone 5

On May 2, 2013, at 5:04 PM, Gamers Exile <gamersex...@shaw.ca> wrote:

> Just add your replay configs to /custom/mystuff/cfg
> 
> 
> Sent Via Pigeon
> 
> From: Flubber
> Sent: Thursday, May 2, 2013 6:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Reply To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
> DoD:S, and HL2:MP
> 
> As the previous one, this update keep overwriting the 3 replay related cfg 
> file in /cfg.
> 
> 
> 2013/5/2 Fletcher Dunn <fletch...@valvesoftware.com>
>> It doesn’t now.  We’re working on a new executive script in Python.
>> 
>>  
>> 
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john
>> Sent: Thursday, May 02, 2013 2:19 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
>> DoD:S, and HL2:MP
>> 
>>  
>> 
>> How does the auto update work with windows?
>> 
>> On May 2, 2013 5:16 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:
>> 
>> If the plugins are tightly coupled with particular builds, then they 
>> probably should be versioned.  The ServerVersion field found in steam.inf 
>> uniquely identifies a build.  It will change every update, even if the 
>> PatchVersion does not.  (This field is currently only in TF, but if this is 
>> useful, we can easily add it to the other games.)  I believe that somehow 
>> associating any tightly-coupled plugin data with that identifier is the best 
>> solution to this problem.
>> 
>> Also, I think this problem is not really exclusive to optional updates.  
>> Clients now only find servers with the matching version in the server 
>> browser.  So the urgency to delist "out of date" servers is greatly reduced. 
>>  In fact, the only real remaining reason we still do it is because it is the 
>> only mechanism we have by which to signal automatic updates!   Once we've 
>> improved that channel of communication, we will be in a position to make the 
>> transition across an update that requires changing the Patch Version much 
>> more graceful.  We have had feedback on many occasions from this mailing 
>> list that the harsh transition that currently happens, including the 
>> scramble to be the first to get your server up, was not a desirable 
>> situation.  It's definitely not a good experience for clients to be dumped 
>> from server and start downloading the update in unison.
>> 
>> 
>> 
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Thursday, May 02, 2013 1:17 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, 
>> and HL2:MP
>> 
>> Well, I'm glad something is being done so that we can tell when optional 
>> updates are pushed, because traditionally optional updates don't show up
>> 
>> However, there's still one problem: The last two optional TF2 updates have 
>> both required changes to mods (SourceMod and EventScripts to name two major 
>> ones).  However, since they're optional updates, we now need 3 different 
>> sets of configurations for servers for these mods depending on which 
>> optional updates they have.
>> 
>> Oh, and there are 2 (or more?) different configurations for the other three 
>> games depending on which optional updates they have.
>> 
>> This becomes a serious problem very quickly.
>> 
>> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
>> <fletch...@valvesoftware.com>wrote:
>> 
>> > In general, I think our general policy is going to be to make all
>> > updates optional unless they need to be mandatory.  Unless we know
>> > that a server crash is really widespread, we probably will not release
>> > it as mandatory and impose the attending disruption on the whole community.
>> >
>> > We are working on some mechanisms so that you can tell (and gracefully
>> > roll over to) a new version when an optional update is released.
>> >
>> > -----Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> > Sent: Thursday, May 02, 2013 11:54 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
>> > DoD:S, and HL2:MP
>> >
>> > And on that note, can we please get server crash fixes as required
>> > updates rather than optional updates?  Clients already auto-update to
>> > the optional updates, but servers *don't*.
>> >
>> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com>
>> > wrote:
>> >
>> > > Just a warning to those who update. There's a good chance due to the
>> > > class changes in this update your server will not function properly
>> > > with SourceMod and other addons that utilize static offsets. Until
>> > > the majority of servers update to this (3rd) optional update, I
>> > > don't believe there will be 3rd party support as there's no way to
>> > > discern
>> > versions (yet?).
>> > >
>> > > Thanks,
>> > > Kyle.
>> > > On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com>
>> > wrote:
>> > >
>> > > > These updates have now been released in the main branch for all games.
>> > > >  The prerelease beta is now the same build as the main build.
>> > > >
>> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> > > > Sent: Wednesday, May 01, 2013 3:11 PM
>> > > > To: Half-Life dedicated Linux server mailing list (
>> > > > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
>> > > > server mailing list (hlds@list.valvesoftware.com);
>> > > > hlds_annou...@list.valvesoftware.com
>> > > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S,
>> > > > and HL2:MP
>> > > >
>> > > > Updates are available for the "prerelease" betas of TF2, CS:S,
>> > > > DoD:S, and HL2:MP.
>> > > >
>> > > > The update does not change the PatchVersion and will not be
>> > > > mandatory for servers.
>> > > >
>> > > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest
>> > > > TF2 release.  Here are the github issues addressed by this build:
>> > > >
>> > > > Bugs with sv_pure, especially after second map change:
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/259
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/341
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/343
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/345
>> > > >
>> > > > User sprays not working:
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/127
>> > > >
>> > > > [HL2DM] Game keeps forcing the combine_soldier model after the
>> > > > SteamPipe update
>> > > > https://github.com/ValveSoftware/Source-1-Games/issues/263
>> > > >
>> > > > If no major problems are detected, we will release these builds as
>> > > > the official builds tomorrow.
>> > > >
>> > > > Most of the recent changes have been client-side fixes.
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives, please visit:
>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> >
>> >
>> >
>> > --
>> > Ross Bemrose
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> 
>> 
>> 
>> --
>> Ross Bemrose
>> _______________________________________________
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>> 
>> 
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> 
> 
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