Yeah this is what I'm doing. It works just like the client. If replay is enabled but not configured the server will crash on map change.
Sent from my iPhone 5 On May 2, 2013, at 5:04 PM, Gamers Exile <gamersex...@shaw.ca> wrote: > Just add your replay configs to /custom/mystuff/cfg > > > Sent Via Pigeon > > From: Flubber > Sent: Thursday, May 2, 2013 6:02 PM > To: Half-Life dedicated Win32 server mailing list > Reply To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, > DoD:S, and HL2:MP > > As the previous one, this update keep overwriting the 3 replay related cfg > file in /cfg. > > > 2013/5/2 Fletcher Dunn <fletch...@valvesoftware.com> >> It doesn’t now. We’re working on a new executive script in Python. >> >> >> >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john >> Sent: Thursday, May 02, 2013 2:19 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, >> DoD:S, and HL2:MP >> >> >> >> How does the auto update work with windows? >> >> On May 2, 2013 5:16 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote: >> >> If the plugins are tightly coupled with particular builds, then they >> probably should be versioned. The ServerVersion field found in steam.inf >> uniquely identifies a build. It will change every update, even if the >> PatchVersion does not. (This field is currently only in TF, but if this is >> useful, we can easily add it to the other games.) I believe that somehow >> associating any tightly-coupled plugin data with that identifier is the best >> solution to this problem. >> >> Also, I think this problem is not really exclusive to optional updates. >> Clients now only find servers with the matching version in the server >> browser. So the urgency to delist "out of date" servers is greatly reduced. >> In fact, the only real remaining reason we still do it is because it is the >> only mechanism we have by which to signal automatic updates! Once we've >> improved that channel of communication, we will be in a position to make the >> transition across an update that requires changing the Patch Version much >> more graceful. We have had feedback on many occasions from this mailing >> list that the harsh transition that currently happens, including the >> scramble to be the first to get your server up, was not a desirable >> situation. It's definitely not a good experience for clients to be dumped >> from server and start downloading the update in unison. >> >> >> >> -----Original Message----- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose >> Sent: Thursday, May 02, 2013 1:17 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, >> and HL2:MP >> >> Well, I'm glad something is being done so that we can tell when optional >> updates are pushed, because traditionally optional updates don't show up >> >> However, there's still one problem: The last two optional TF2 updates have >> both required changes to mods (SourceMod and EventScripts to name two major >> ones). However, since they're optional updates, we now need 3 different >> sets of configurations for servers for these mods depending on which >> optional updates they have. >> >> Oh, and there are 2 (or more?) different configurations for the other three >> games depending on which optional updates they have. >> >> This becomes a serious problem very quickly. >> >> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn >> <fletch...@valvesoftware.com>wrote: >> >> > In general, I think our general policy is going to be to make all >> > updates optional unless they need to be mandatory. Unless we know >> > that a server crash is really widespread, we probably will not release >> > it as mandatory and impose the attending disruption on the whole community. >> > >> > We are working on some mechanisms so that you can tell (and gracefully >> > roll over to) a new version when an optional update is released. >> > >> > -----Original Message----- >> > From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose >> > Sent: Thursday, May 02, 2013 11:54 AM >> > To: Half-Life dedicated Linux server mailing list >> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, >> > DoD:S, and HL2:MP >> > >> > And on that note, can we please get server crash fixes as required >> > updates rather than optional updates? Clients already auto-update to >> > the optional updates, but servers *don't*. >> > >> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com> >> > wrote: >> > >> > > Just a warning to those who update. There's a good chance due to the >> > > class changes in this update your server will not function properly >> > > with SourceMod and other addons that utilize static offsets. Until >> > > the majority of servers update to this (3rd) optional update, I >> > > don't believe there will be 3rd party support as there's no way to >> > > discern >> > versions (yet?). >> > > >> > > Thanks, >> > > Kyle. >> > > On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com> >> > wrote: >> > > >> > > > These updates have now been released in the main branch for all games. >> > > > The prerelease beta is now the same build as the main build. >> > > > >> > > > From: hlds-boun...@list.valvesoftware.com [mailto: >> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >> > > > Sent: Wednesday, May 01, 2013 3:11 PM >> > > > To: Half-Life dedicated Linux server mailing list ( >> > > > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 >> > > > server mailing list (hlds@list.valvesoftware.com); >> > > > hlds_annou...@list.valvesoftware.com >> > > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, >> > > > and HL2:MP >> > > > >> > > > Updates are available for the "prerelease" betas of TF2, CS:S, >> > > > DoD:S, and HL2:MP. >> > > > >> > > > The update does not change the PatchVersion and will not be >> > > > mandatory for servers. >> > > > >> > > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest >> > > > TF2 release. Here are the github issues addressed by this build: >> > > > >> > > > Bugs with sv_pure, especially after second map change: >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/259 >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/341 >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/343 >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/345 >> > > > >> > > > User sprays not working: >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/127 >> > > > >> > > > [HL2DM] Game keeps forcing the combine_soldier model after the >> > > > SteamPipe update >> > > > https://github.com/ValveSoftware/Source-1-Games/issues/263 >> > > > >> > > > If no major problems are detected, we will release these builds as >> > > > the official builds tomorrow. >> > > > >> > > > Most of the recent changes have been client-side fixes. >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, please visit: >> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > >> > >> > >> > >> > -- >> > Ross Bemrose >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> >> >> >> -- >> Ross Bemrose >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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