SteamPipe did remove the functionality of allowing users to edit shipping 
files.  (Hippocrates and his oath notwithstanding.)

This was never really a good design in the first place, so we've been just 
removing any instances where users are encouraged to edit a shipping file.

We haven't done this for replay yet but will.  In the meantime, putting it in 
custom is the workaround.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 03, 2013 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
DoD:S, and HL2:MP

However, it would be a whole lot of better if certain things that were 
configurable by anyone and had been configured previously, would not be 
overwritten by each update. A lot of server operators aren't not his list and 
aware of these things as things used to be different before the change.

-ics

DontWannaName! kirjoitti:
> Yeah this is what I'm doing. It works just like the client. If replay 
> is enabled but not configured the server will crash on map change.
>
> Sent from my iPhone 5
>
> On May 2, 2013, at 5:04 PM, Gamers Exile <gamersex...@shaw.ca 
> <mailto:gamersex...@shaw.ca>> wrote:
>
>> Just add your replay configs to /custom/mystuff/cfg
>>
>>
>> Sent Via Pigeon
>>
>> *From: *Flubber
>> *Sent: *Thursday, May 2, 2013 6:02 PM
>> *To: *Half-Life dedicated Win32 server mailing list *Reply To: 
>> *Half-Life dedicated Win32 server mailing list
>> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for 
>> TF2, CS:S, DoD:S, and HL2:MP
>>
>>
>> As the previous one, this update keep overwriting the 3 replay 
>> related cfg file in /cfg.
>>
>>


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